Description: | A ghostly, glowing hand shaped from the character's life force
materializes and moves as the character desires, allowing the
character to deliver low-level, touch range spells at a distance.
On casting the spell, the character loses 1d4 hit points that
return when the spell ends (even if it is dispelled), but not if
the hand is destroyed. (The hit points can be healed as normal.)
For as long as the spell lasts, any touch range spell that the
character casts of 4th level or lower can be delivered by the
spectral hand. The spell gives the character a +2 bonus to the
character's melee touch attack roll, and attacking with the hand
counts normally as an attack. The hand always strikes from the
character's direction. The hand can flank targets like a creature
can. If the hand goes beyond the spell range, goes out of the
character's sight, or if the character is not directing it, the
hand returns to the character and hovers.
The hand is incorporeal and thus cannot be harmed by normal
weapons. It has improved evasion (one-half damage on a failed
save against an area spell and no damage on a successful save),
the character's save bonuses, and an AC of at least 22. The
character's Intelligence modifier applies to the hands AC
as if it were the hands Dexterity modifier. The hand has 1
to 4 hit points, the same number that the character lost in
creating it.
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