Detect Good
School: Divination Level: Clr 1, Rgr 2
Components:   V, S, DF   Casting Time:   1 action  
Range:   60 ft.   Target:     
Effect:      Area:   Quarter circle emanating from the character to the extreme of the range  
Duration:   Concentration, up to 10 minutes/level (D)   Saving Throw:   None  
Spell Resistance:   No   XP Cost:     
Focus:      Material Components:     
Description:   

As detect evil, except that the spell detects good creatures, spells, and magic items, and the character is vulnerable to an overwhelming good aura if the character is evil. It does not detect undead. Also, remember that healing potions, antidotes, and similar beneficial items are not good.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002