The character creates an invisible magical sensor that sends
the character visual information. The arcane eye travels at 30
feet per round (300 feet per minute) if viewing an area ahead as
a human would (primarily looking at the floor) or 10 feet per
round (100 feet per minute) if examining the ceiling and walls as
well as the floor ahead. The arcane eye sees exactly as the
character would see if the character were there. The arcane eye
can travel in any direction as long as the spell lasts. Solid
barriers prevent the passage of an arcane eye, although it can
pass through a space no smaller than a small mouse hole (1 inch
in diameter).
The character must concentrate to use the eye. If the
character does not concentrate, the eye is inert until the
character again concentrates. The powers of the eye cannot be
enhanced by other spells or items (though the character can use
magic to improve the character's own eyesight). The character is
subject to any gaze attack met by the eye. A successful dispel
magic cast on the character or the eye ends the spell. With
respect to blindness, magical darkness, and other phenomena that
affect vision, the arcane eye is considered an independent
sensory organ of the character's. (For example, it is not blinded
if the character's normal eyes are blinded.)
Any creature with Intelligence 12 or higher can notice the
arcane eye by making a Scry check or an Intelligence check (DC
20). Spells such as detect scrying can also detect the eye.
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