1 | Acid Fog | Sor/Wiz 6, Water 7 | Fog deals acid damage. |
2 | Aid | Clr 2, Good 2, Luck 2 | +1 attack, +1 against fear, 1d8 temporary hit points. |
3 | Air Walk | Air 4, Clr 4 | Subject treads on air as if solid (climb at 45-deg angle) |
4 | Alarm | Brd 1, Rgr 1, Sor/Wiz 1 | Wards an area for 2 hours/level. |
5 | Alter Self | Sor/Wiz 2 | As change self, plus more drastic changes. |
6 | Analyze Dweomer | Sor/Wiz 6 | Reveals magical aspects of subject. |
8 | Animal Growth | Drd 5, Sor/Wiz 5 | One animal/two levels doubles in size, HD. |
9 | Animal Messenger | Clr 2, Drd 2, Rgr 2 | Sends a Tiny animal to a specific place. |
10 | Animal Shapes | Animal 7, Drd 8 | One ally/level polymorphs into chosen animal. |
11 | Animal Trance | Brd 2, Drd 2 | Fascinates 2d6 HD of animals. |
12 | Animate Dead | Clr 3, Death 3, Sor/Wiz 5 | Creates undead skeletons and zombies. |
13 | Animate Objects | Chaos 6, Clr 6 | Objects attack your foes. |
14 | Animate Rope | Sor/Wiz 1 | Makes a rope move at your command. |
15 | Antilife Shell | Animal 6, Clr 6, Drd 6 | 10-ft. field hedges out living creatures. |
16 | Antimagic Field | Clr 8, Magic 6, Protection 6, Sor/Wiz 6 | Negates magic within 10 ft. |
17 | Antipathy | Drd 9, Sor/Wiz 8 | Object or location repels certain creatures. |
18 | Antiplant Shell | Drd 4 | Keeps animated plants at bay. |
19 | Arcane Eye | Sor/Wiz 4 | Invisible floating eye moves 30 ft./round. |
20 | Arcane Lock | Sor/Wiz 2 | Magically locks a portal or chest. |
21 | Arcane Mark | Sor/Wiz 0 | Inscribes a personal rune (visible or invisible). |
22 | Astral Projection | Clr 9, Sor/Wiz 9, Travel 9 | Projects you and companions into Astral Plane. |
23 | Atonement | Clr 5, Drd 5 | Removes burden of misdeeds from subject. |
24 | Augury | Clr 2 | Learns whether an action will be good or bad. |
25 | Awaken | Drd 5 | Animal or tree gains human intellect. |
26 | Bane | Clr 1 | Enemies suffer -1 attack, -1 on saves against fear. |
27 | Banishment | Clr 6, Sor/Wiz 7 | Banishes 2 HD/level extraplanar creatures. |
28 | Barkskin | Drd 2, Plant 2 | Grants +3 natural armor bonus (or higher). |
149 | Bear's Endurance | Clr 2, Sor/Wiz 2 | Gain 1d4+1 Con for 1 hr./level. |
29 | Bestow Curse | Brd 3, Clr 3, Sor/Wiz 4 | -6 to ability; -4 on Attk/save/checks; or 50% lose action. |
30 | Bigby's Clenched Fist | Sor/Wiz 8, Strength 8 | Large hand attacks your foes. |
31 | Crushing Hand | Sor/Wiz 9, Strength 9 | As Bigby's interposing hand, but stronger. |
32 | Bigby's Forceful Hand | Sor/Wiz 6 | Hand pushes creatures away. |
33 | Bigby's Grasping Hand | Sor/Wiz 7, Strength 7 | Hand provides cover, pushes, or grapples. |
34 | Bigby's Interposing Hand | Sor/Wiz 5 | Hand provides 90% cover against one opponent. |
35 | Binding | Sor/Wiz 8 | Array of techniques to imprison a creature. |
36 | Blade Barrier | Clr 6, Good 6, War 6 | Blades encircling you deal 1d6 damage/level. |
37 | Blasphemy | Clr 7, Evil 7 | Kills, paralyzes, weakens, or dazes nonevil subjects. |
38 | Bless | Clr 1, Pal 1 | Allies gain +1 attack and +1 on saves against fear. |
39 | Bless Water | Clr 1, Pal 1 | Makes holy water. |
40 | Bless Weapon | Pal 1 | Weapon gains +1 bonus. |
41 | Blindness/Deafness | Brd 2, Clr 3, Sor/Wiz 2 | Makes subject blind or deaf. |
42 | Blink | Brd 3, Sor/Wiz 3 | You randomly vanish and reappear for 1 round/level. |
43 | Blur | Brd 2, Sor/Wiz 2 | Attacks miss subject 20% of the time. |
44 | Break Enchantment | Brd 4, Clr 5, Luck 5 | Frees from enchantment, alteration, curse, or petrification. |
45 | Bull's Strength | Brd 2, Clr 2, Sor/Wiz 2, Strength 2 | Subject gains 1d4+1 Str for 1 hr./level. |
46 | Burning Hands | Fire 1, Sor/Wiz 1 | 1d4 fire damage/level (max: 5d4). |
47 | Call Lightning | Drd 3 | Directs lightning bolts (1/lvl) dealing 3d6 dmg. |
48 | Calm Animals | Animal 1, Drd 1 | Calms 2d4 +1/lvl HD of animals, beasts, and magical beasts. |
49 | Calm Emotions | Clr 2, Law 2 | Calms 1d6 creatures/level, negating emotion effects. |
50 | Cat's Grace | Brd 2, Sor/Wiz 2 | Subject gains 1d4+1 Dex for 1 hr./level. |
51 | Cause Fear | Brd 1, Clr 1, Death 1, Sor/Wiz 1 | One creature flees for 1d4 rounds. |
52 | Chain Lightning | Air 6, Sor/Wiz 6 | 1d6 damage/level; secondary bolts. |
54 | Changestaff | Drd 7, Plant 7 | Your staff becomes a treant on command. |
55 | Chaos Hammer | Chaos 4 | Damages and staggers lawful creatures. |
58 | Charm Animal | Drd 2 | Makes one person or animal your friend. |
56 | Charm Monster | Brd 3, Sor/Wiz 4 | Makes monster believe it is your ally. |
298 | Charm Monster, Mass | Sor/Wiz 8 | As charm monster, but all within 30 ft. |
57 | Charm Person | Brd 1, Sor/Wiz 1 | Makes one person your friend. |
59 | Chill Metal | Drd 2 | Cold metal damages those who touch it. |
60 | Chill Touch | Sor/Wiz 1 | 1 touch/level deals 1d6 damage and possibly 1 Str damage. |
61 | Circle of Death | Sor/Wiz 6 | Kills 1d4 HD/level. |
63 | Clairaudience/Clairvoyance | Brd 3, Knowledge 3, Sor/Wiz 3 | Hear or see at a distance for 1 min./level. |
64 | Cloak of Chaos | Chaos 8, Clr 8 | +4 AC, +4 resistance, SR 25 against lawful spells. |
65 | Clone | Sor/Wiz 8 | Duplicate awakens when original dies. |
66 | Cloudkill | Sor/Wiz 5 | Kills 3 HD or less; 4-6 HD save or die. |
67 | Color Spray | Sor/Wiz 1 | Knocks unconscious, blinds, or stuns 1d6 weak creatures. |
68 | Command | Clr 1 | One subject obeys one-word command for 1 round. |
80 | Command Plants | Drd 4, Plant 4, Rgr 3 | Talk to and control plants & fungi. |
70 | Commune | Clr 5 | Deity answers one yes-or-no question/level. |
71 | Commune with Nature | Animal 5, Drd 5 | Learn about terrain for one mile/level. |
72 | Comprehend Languages | Clr 1, Sor/Wiz 1 | Understands all spoken and written languages. |
73 | Cone of Cold | Sor/Wiz 5, Water 6 | 1d6 cold damage/level. |
74 | Confusion | Brd 3, Sor/Wiz 4, Trickery 4 | Makes subject behave oddly for 1 round/level. |
381 | Confusion, Lesser | Clr 1 | One creature acts randomly for one round. |
75 | Consecrate | Clr 2 | Fills area with positive energy, making undead weaker. |
76 | Contact Other Plane | Brd 5, Sor/Wiz 5 | Ask question of extraplanar entity. |
77 | Contagion | Clr 3, Destruction 3, Drd 3, Sor/Wiz 4 | Infects subject with chosen disease. |
78 | Contingency | Sor/Wiz 6 | Sets trigger condition for another spell. |
79 | Continual Flame | Clr 3, Sor/Wiz 2 | Makes a permanent, heatless torch. |
69 | Control Plants | Drd 8, Plant 8 | Plants animate and vegetation entangles. |
81 | Control Undead | Sor/Wiz 7 | Undead don't attack you while under your command. |
82 | Control Water | Brd 5, Clr 4, Sor/Wiz 6, Water 4 | Raises, lowers, or parts bodies of water. |
83 | Control Weather | Air 7, Brd 6, Clr 7, Drd 7, Sor/Wiz 6 | Changes weather in local area. |
84 | Control Winds | Air 5, Drd 5 | Change wind direction and speed. |
85 | Create Food and Water | Clr 3 | Feeds three humans (or one horse)/level. |
86 | Create Greater Undead | Clr 8, Death 8 | Mummies, spectres, vampires, or ghosts. |
87 | Create Undead | Clr 6, Death 6, Evil 6 | Ghouls, shadows, ghasts, wights, or wraiths. |
88 | Create Water | Clr 0, Drd 0, Pal 1 | Creates 2 gallons/level of pure water. |
89 | Creeping Doom | Animal 8, Drd 7 | Carpet of insects attacks at your command. |
90 | Cure Critical Wounds | Brd 4, Clr 4, Drd 5, Healing 4 | Cures 4d8 +1/level damage (max +20). |
91 | Cure Light Wounds | Brd 1, Clr 1, Drd 1, Healing 1, Pal 1, Rgr 2 | Cures 1d8 +1/level damage (max +5). |
223 | Cure Light Wounds, Mass | Brd 5, Clr 5, Drd 6, Healing 5 | Cures 1d8 +1/level damage in all directions. |
92 | Cure Minor Wounds | Clr 0, Drd 0 | Cures 1 point of damage. |
93 | Cure Moderate Wounds | Brd 2, Clr 2, Drd 3, Pal 3, Healing 2 | Cures 2d8 +1/level (max +10). |
94 | Cure Serious Wounds | Brd 3, Clr 3, Drd 4, Pal 4, Rgr 4, Healing 3 | Cures 3d8 +1/level damage (max +15). |
95 | Curse Water | Clr 1 | Makes unholy water. |
96 | Dancing Lights | Brd 0, Sor/Wiz 0 | Figment torches or other lights. |
97 | Darkness | Brd 2, Clr 2, Sor/Wiz 2 | 20-ft. radius of supernatural darkness. |
98 | Darkvision | Sor/Wiz 2 | See 60 ft. in total darkness. |
99 | Daylight | Brd 2, Clr 3, Sor/Wiz 2 | 60-ft. radius of bright light. |
100 | Daze | Brd 0, Sor/Wiz 0 | Creature loses next action. |
101 | Death Knell | Clr 2, Death 2 | Kill dying creat and gain 1d8 tmp. hp, +2 Str, and +1 lvl. |
102 | Death Ward | Clr 4, Death 4, Drd 5, Pal 4 | Grants immunity to death spells and effects. |
103 | Deathwatch | Clr 1 | Sees how wounded subjects within 30 ft. are. |
104 | Deeper Darkness | Clr 3 | Object sheds absolute darkness in 60-ft. radius. |
105 | Delay Poison | Brd 2, Clr 2, Drd 2, Pal 2, Rgr 1 | Stops poison from harming subject for 1 hour/level. |
106 | Delayed Blast Fireball | Sor/Wiz 7 | 1d8 fire damage/level; you can delay blast for 5 rounds. |
107 | Demand | Sor/Wiz 8 | As sending, plus you can send suggestion. |
108 | Desecrate | Clr 2, Evil 2 | Fills area with negative energy, making undead stronger. |
109 | Destruction | Clr 7, Death 7 | Kills subject and destroys remains. |
110 | Detect Animals or Plants | Drd 1, Rgr 1 | Detects species of animals or plants. |
111 | Detect Chaos | Clr 1, Rgr 2 | Reveals creatures, spells, or objects. |
112 | Detect Evil | Clr 1, Rgr 2 | Reveals creatures, spells, or objects. |
113 | Detect Good | Clr 1, Rgr 2 | Reveals creatures, spells, or objects. |
114 | Detect Law | Clr 1, Rgr 2 | Reveals creatures, spells, or objects. |
115 | Detect Magic | Brd 0, Clr 0, Drd 0, Sor/Wiz 0 | Detects spells and magic items within 60 ft. |
116 | Detect Poison | Clr 0, Drd 0, Pal 1, Sor/Wiz 0 | Detects poison in one creature or small object. |
117 | Detect Scrying | Brd 4, Sor/Wiz 4 | Alerts you of magical eavesdropping. |
118 | Detect Secret Doors | Brd 1, Knowledge 1, Sor/Wiz 1 | Reveals hidden doors within 60 ft. |
119 | Detect Snares and Pits | Drd 1, Rgr 1 | Reveals natural or primitive traps. |
120 | Detect Thoughts | Brd 2, Knowledge 2, Sor/Wiz 2 | Allows "listening" to surface thoughts. |
121 | Detect Undead | Clr 1, Pal 1, Sor/Wiz 1 | Reveals undead within 60 ft. |
122 | Dictum | Clr 7, Law 7 | Kills, paralyzes, weakens, or dazes nonlawful subjects. |
123 | Dimension Door | Brd 4, Sor/Wiz 4, Travel 4 | Teleports you and up to 500 lb. |
124 | Dimensional Anchor | Clr 4 , Sor/Wiz 4 | Bars extradimensional movement. |
125 | Diminish Plants | Drd 3, Rgr 3 | Reduces size or blights growth of normal plants. |
126 | Discern Lies | Clr 4, Pal 3 | Reveals deliberate falsehoods. |
127 | Discern Location | Clr 8, Knowledge 8, Sor/Wiz 8 | Exact location of creature or object. |
53 | Disguise Self | Sor/Wiz 1, Trickery 1 | Changes your appearance. |
128 | Disintegrate | Destruction 7, Sor/Wiz 6 | Makes one creature or object vanish. |
129 | Dismissal | Brd 4, Clr 4, Sor/Wiz 5 | Forces a creature to return to native plane. |
130 | Dispel Chaos | Clr 5, Law 5 | +4 bonus against attacks by chaotic creatures. |
131 | Dispel Evil | Clr 5, Good 5, Pal 4 | +4 bonus against attacks by evil creatures. |
132 | Dispel Good | Clr 5, Evil 5 | +4 bonus against attacks by good creatures. |
133 | Dispel Law | Chaos 5, Clr 5 | +4 bonus against attacks by lawful creatures. |
134 | Dispel Magic | Brd 3, Clr 3, Drd 4, Magic 3, Pal 3, Sor/Wiz 3 | Cancels magical spells and effects. |
204 | Dispel Magic, Greater | Brd 5, Clr 6, Drd 6, Sor/Wiz 6 | As dispel magic, but +20 on check. |
135 | Displacement | Brd 3, Sor/Wiz 3 | Attacks miss subject 50%. |
136 | Disrupt Undead | Sor/Wiz 0 | Deals 1d6 damage to one undead. |
137 | Divination | Clr 4, Knowledge 4 | Provides useful advice on to specific proposed actions. |
138 | Divine Favor | Clr 1, Pal 1 | You gain attack, damage bonus, +1/three levels. |
139 | Divine Power | Clr 4, War 4 | You gain attack bonus, 18 Str, and 1 hp/level. |
140 | Dominate Animal | Animal 3, Drd 3 | Subject animal obeys silent mental commands. |
141 | Dominate Monster | Sor/Wiz 9 | As dominate person, but any creature. |
142 | Dominate Person | Brd 4, Sor/Wiz 5 | Controls humanoid telepathically. |
143 | Doom | Clr 1 | Subject suffers -2 on Attk, dmg, saves, and checks. |
144 | Instant Summons | Sor/Wiz 7 | Prepared object appears in your hand. |
145 | Dream | Brd 5, Sor/Wiz 5 | Sends message to anyone sleeping. |
146 | Earthquake | Clr 8, Destruction 8, Drd 9, Earth 7 | Intense tremor shakes 5-ft./level radius. |
147 | Elemental Swarm | Air 9, Drd 9, Earth 9, Fire 9, Water 9 | Summons 2d4 Large, 1d4 Huge elementals. |
150 | Endure Elements | Clr 1, Drd 1, Pal 1, Sor/Wiz 1, Strength 1, Sun 1 | Ignores 5 damage/round from one energy type. |
151 | Energy Drain | Clr 9, Sor/Wiz 9 | Subject gains 2d4 negative levels. |
152 | Enervation | Sor/Wiz 4 | Subject gains 1d4 negative levels. |
153 | Enlarge Person | Sor/Wiz 1 | Object or creature grows +10%/level (max +50%). |
154 | Entangle | Drd 1, Plant 1, Rgr 1 | Plants entangle everyone in 40-ft.-radius circle. |
155 | Enthrall | Brd 2, Clr 2 | Captivates all within 100 ft. + 10 ft./level. |
156 | Entropic Shield | Clr 1, Luck 1 | Ranged attacks against you have 20% miss chance. |
157 | Erase | Brd 1, Sor/Wiz 1 | Mundane or magical writing vanishes. |
158 | Ethereal Jaunt | Clr 5, Sor/Wiz 7 | You become ethereal for 1 round/level. |
159 | Etherealness | Clr 6, Sor/Wiz 8 | Travel to Ethereal Plane with companions. |
160 | Black Tentacles | Sor/Wiz 4 | 1d4 +1/level tentacles grapple randomly within 15 ft. |
161 | Expeditious Retreat | Brd 1, Sor/Wiz 1, Travel 1 | Doubles your speed. |
162 | Explosive Runes | Sor/Wiz 3 | Deals 6d6 damage when read. |
163 | Eyebite | Brd 6, Sor/Wiz 6 | Charm, fear, sicken or sleep one subject. |
164 | Fabricate | Sor/Wiz 5 | Transforms raw materials into finished items. |
165 | Faerie Fire | Drd 1 | Outlines subjects with light; cancels blur, conceal, etc. |
166 | False Vision | Brd 5, Sor/Wiz 5, Trickery 5 | Fools scrying with an illusion. |
167 | Fear | Brd 3, Sor/Wiz 4 | Subjects within cone flee for 1 round/level. |
168 | Feather Fall | Brd 1, Sor/Wiz 1 | Objects or creatures fall slowly. |
169 | Feeblemind | Sor/Wiz 5 | Subject's Int drops to 1. |
171 | Find the Path | Clr 6, Drd 6, Knowledge 6, Travel 6 | Shows most direct way to a location. |
170 | Find Traps | Clr 2 | Notice traps as a rogue does. |
172 | Finger of Death | Drd 8, Sor/Wiz 7 | Kills one subject. |
173 | Fire Seeds | Drd 6, Fire 6, Sun 6 | Acorns and berries become grenades and bombs. |
174 | Fire Shield | Fire 5, Sor/Wiz 4, Sun 4 | Attackers take fire dmg; you're protected from heat or cold. |
175 | Fire Storm | Clr 8, Drd 7, Fire 7 | Deals 1d6 fire damage/level. |
176 | Fire Trap | Drd 2, Sor/Wiz 4 | Opened object deals 1d4 +1/level damage. |
177 | Fireball | Sor/Wiz 3 | 1d6 damage per level, 20-ft. radius. |
178 | Flame Arrow | Sor/Wiz 3 | Turns ammunition into fiery projectiles (+1d6 fire damage) |
179 | Flame Blade | Drd 2 | Touch attack deals 1d8 +1/two levels damage. |
180 | Flame Strike | Clr 5, Drd 4, Sun 5, War 5 | Smites foes with divine fire (1d6/level). |
181 | Flaming Sphere | Drd 2, Sor/Wiz 2 | Rolling ball of fire, 2d6 damage, lasts 1 round/level. |
182 | Flare | Brd 0, Drd 0, Sor/Wiz 0 | Dazzles one creature (-1 attack). |
183 | Flesh to Stone | Sor/Wiz 6 | Turns subject creature into statue. |
184 | Fly | Sor/Wiz 3, Travel 3 | Subject flies at speed of 90. |
185 | Fog Cloud | Sor/Wiz 2, Water 2 | Fog obscures vision. |
186 | Forbiddance | Clr 6 | Denies area to creatures of another alignment. |
187 | Forcecage | Sor/Wiz 7 | Cube of force imprisons all inside. |
188 | Foresight | Drd 9, Knowledge 9, Sor/Wiz 9 | "Sixth sense" warns of impending danger. |
189 | Freedom | Sor/Wiz 9 | Releases creature suffering imprisonment. |
190 | Freedom of Movement | Clr 4, Drd 4, Luck 4, Pal 4, Rgr 4 | Subject moves normally despite impediments. |
191 | Gaseous Form | Air 3, Brd 3, Sor/Wiz 3 | Subject becomes insubstantial and can fly slowly. |
192 | Gate | Clr 9, Sor/Wiz 9 | Connects two planes for travel or summoning. |
193 | Geas/Quest | Brd 6, Clr 6, Sor/Wiz 6 | As lesser geas, plus it affects any creature. |
194 | Gentle Repose | Clr 2, Sor/Wiz 3 | Preserves one corpse. |
195 | Ghost Sound | Brd 0, Sor/Wiz 0 | Figment sounds. |
196 | Ghoul Touch | Sor/Wiz 2 | Paralyzes one subject; stench gives -2 to near creats. |
197 | Giant Vermin | Clr 4, Drd 4 | Turns insects into giant vermin. |
198 | Glitterdust | Brd 2, Sor/Wiz 2 | Blinds creatures, outlines invisible creatures. |
199 | Globe of Invulnerability | Sor/Wiz 6 | As minor globe, plus 4th level. |
200 | Glyph of Warding | Clr 3 | Inscription harms those who pass it. |
201 | Goodberry | Drd 1 | 2d4 berries each cure 1 hp (max 8 hp/24 hours). |
202 | Grease | Brd 1, Sor/Wiz 1 | Makes 10-ft. square or one object slippery. |
203 | Greater Command | Clr 5 | As command, but affects one subject/level. |
205 | Greater Glyph of Warding | Clr 6 | Glyph deals 10d8 dmg or 6th level spell to trespassers. |
206 | Greater Magic Fang | Drd 3, Rgr 3 | Natural weapon gets +1 to Attk and dmg/3-lvls (max +5). |
207 | Greater Magic Weapon | Brd 3, Clr 4, Pal 3, Sor/Wiz 3 | +1/three levels (max +5). |
208 | Greater Planar Ally | Clr 8 | As lesser planar ally, but up to 24 HD. |
209 | Greater Planar Binding | Sor/Wiz 8 | As lesser planar binding, but up to 24 HD. |
210 | Greater Restoration | Clr 7 | As restoration, plus restores all levels and ability scores |
211 | Scrying, Greater | Brd 6, Clr 7, Drd 7, Sor/Wiz 7 | As scrying, but faster and longer. |
212 | Greater Shadow Conjuration | Sor/Wiz 5 | As shadow conjuration, but up to 4th level and 40% real. |
213 | Greater Shadow Evocation | Sor/Wiz 6 | As shadow evocation, but up to 5th level. |
543 | Guards and Wards | Sor/Wiz 6 | Array of magic effects protect area. |
214 | Guidance | Clr 0, Drd 0 | +1 on one roll, throw, or check. |
215 | Gust of Wind | Brd 3, Sor/Wiz 3 | Blows away or knocks down smaller creatures. |
216 | Hallow | Clr 5, Drd 5 | Designates location as holy. |
217 | Hallucinatory Terrain | Brd 4, Sor/Wiz 4 | Terrain type appears like another (field into forest, etc.). |
218 | Halt Undead | Sor/Wiz 3 | Immobilizes undead for 1 round/level. |
219 | Harm | Clr 6, Destruction 6 | Deals 10 dmg/lvl (max 150 or until creature reaches 1 HP) |
220 | Haste | Brd 3, Sor/Wiz 3 | Extra partial action and +4 AC. |
221 | Heal | Clr 6, Drd 7, Healing 6 | Cures 10 HP/lvl (max 150), diseases, and mental conditions. |
222 | Heal Mount | Pal 3 | As heal on warhorse or other mount. |
224 | Heat Metal | Drd 2, Sun 2 | Hot metal damages those who touch it. |
225 | Helping Hand | Clr 3 | Ghostly hand leads subject to you. |
226 | Heroes' Feast | Clr 6 | Food for one creature/level cures and blesses. |
257 | Hide from Animals | Drd 1 | Animals can't perceive one subject/level. |
258 | Hide from Undead | Clr 1 | Undead can't perceive one subject/level. |
227 | Hold Animal | Animal 2, Drd 2, Rgr 2 | Holds one animal helpless; 1 round/level. |
228 | Hold Monster | Brd 4, Law 6, Sor/Wiz 5 | As hold person, but any creature. |
229 | Hold Person | Brd 2, Clr 2, Sor/Wiz 3 | Holds one person helpless; 1 round/level. |
230 | Hold Portal | Sor/Wiz 1 | Holds door shut. |
231 | Holy Aura | Clr 8, Good 8, Luck 8 | +4 AC, +4 resistance, and SR 25 against evil spells. |
232 | Holy Smite | Good 4 | Damages and blinds evil creatures. |
233 | Holy Sword | Pal 4 | Weapon becomes +5, does double damage against evil. |
234 | Holy Word | Clr 7, Good 7 | Kills, paralyzes, weakens, or dazes nongood subjects. |
235 | Horrid Wilting | Sor/Wiz 8, Water 8 | Deals 1d8 damage/level within 30 ft. |
236 | Hypnotic Pattern | Brd 2, Sor/Wiz 2 | Fascinates 2d4+1 HD/level of creatures. |
237 | Hypnotism | Brd 1, Sor/Wiz 1 | Fascinates 2d4 HD of creatures. |
238 | Ice Storm | Drd 5, Sor/Wiz 4, Water 5 | Hail deals 5d6 damage in cylinder 40 ft. across. |
239 | Identify | Brd 1, Magic 2, Sor/Wiz 1 | Determines single feature of magic item. |
240 | Illusory Script | Brd 3, Sor/Wiz 3 | Only intended reader can decipher. |
241 | Illusory Wall | Sor/Wiz 4 | Wall, floor, or ceiling looks real; can be passed through. |
242 | Imbue with Spell Ability | Clr 4, Magic 4 | Transfer spells to subject. |
243 | Implosion | Clr 9, Destruction 9 | Kills one creature/round. |
244 | Imprisonment | Sor/Wiz 9 | Entombs subject beneath the earth. |
246 | Incendiary Cloud | Fire 8, Sor/Wiz 8 | Cloud deals 4d6 fire damage/round. |
247 | Inflict Critical Wounds | Clr 4, Destruction 4 | Touch attack, 4d8 +1/level damage (max +20). |
248 | Inflict Light Wounds | Clr 1, Destruction 1 | Touch attack, 1d8 +1/level damage (max +5). |
62 | Inflict Light Wounds, Mass | Clr 5, Destruction 5 | Deals 1d8 +1/level damage in all directions. |
249 | Inflict Minor Wounds | Clr 0 | Touch attack, 1 point of damage. |
250 | Inflict Moderate Wounds | Clr 2 | Touch attack, 2d8 +1/level damage (max +10). |
251 | Inflict Serious Wounds | Clr 3 | Touch attack, 3d8 +1/level damage (max +15). |
252 | Insanity | Sor/Wiz 7 | Subject suffers continuous confusion. |
253 | Insect Plague | Clr 5, Drd 5 | Insect horde limits vision, deals dmg; weak creatures flee. |
254 | Invisibility | Brd 2, Sor/Wiz 2, Trickery 2 | Subject is invisible for 10 min./level or until it attacks. |
255 | Invisibility Purge | Clr 3 | Dispels invisibility within 5 ft./level. |
256 | Invisibility Sphere | Brd 3, Sor/Wiz 3 | Makes everyone within 10 ft. invisible. |
245 | Invisibility, Greater | Brd 4, Sor/Wiz 4 | As invisibility, but subject can attack and stay invisible. |
259 | Iron Body | Earth 8, Sor/Wiz 8 | Your body becomes living iron. |
260 | Ironwood | Drd 6 | Magical wood is strong as steel. |
261 | Jump | Sor/Wiz 1 | Subject gets +30 on Jump checks. |
262 | Keen Edge | Brd 3, Sor/Wiz 3 | Doubles normal weapon's threat range. |
263 | Knock | Sor/Wiz 2 | Opens locked or magically sealed door. |
264 | Know Direction | Drd 0 | You discern north. |
265 | Legend Lore | Brd 4, Knowledge 7, Sor/Wiz 6 | Learn tales about a person, place, or thing. |
266 | Leomund's Secret Chest | Sor/Wiz 5 | Hides chest on Ethereal Plane; you retrieve it at will. |
267 | Secure Shelter | Brd 4, Sor/Wiz 4 | Creates sturdy cottage. |
268 | Tiny Hut | Brd 3, Sor/Wiz 3 | Creates shelter for 10 creatures. |
269 | Phantom Trap | Sor/Wiz 2 | Makes item seem trapped. |
270 | Lesser Geas | Brd 3, Sor/Wiz 4 | Commands subject of 7 HD or less. |
312 | Lesser Globe of Invulnerability | Sor/Wiz 4 | Stops 1st- through 3rd-level spell effects. |
271 | Lesser Planar Ally | Clr 4 | Exchange services with an 8 HD outsider. |
272 | Lesser Planar Binding | Sor/Wiz 5 | Traps outsider until it performs a task. |
273 | Lesser Restoration | Clr 2, Drd 2 | Dispels magic ability penalty or repairs 1d4 ability dmg. |
274 | Levitate | Brd 2, Sor/Wiz 2 | Subject moves up and down at your direction. |
275 | Light | Brd 0, Clr 0, Drd 0, Sor/Wiz 0 | Object shines like a torch. |
276 | Lightning Bolt | Sor/Wiz 3 | Electricity deals 1d6 damage/level. |
277 | Limited Wish | Sor/Wiz 7 | Alters reality-within spell limits. |
278 | Liveoak | Drd 6 | Oak becomes treant guardian. |
279 | Locate Creature | Brd 4, Sor/Wiz 4 | Indicates direction to familiar creature. |
280 | Locate Object | Brd 2, Clr 3, Sor/Wiz 2, Travel 2 | Senses direction toward object (specific or type). |
281 | Mage Armor | Brd 1, Sor/Wiz 1 | Gives subject +4 armor bonus. |
282 | Mage Hand | Brd 0, Sor/Wiz 0 | 5-pound telekinesis. |
283 | Magic Circle against Chaos | Brd 3, Clr 3, Law 3, Sor/Wiz 3 | As protection spells, but 10-ft. radius and 10 min./level. |
284 | Magic Circle against Evil | Brd 3, Clr 3, Good 3, Pal 3, Sor/Wiz 3 | As protection spells, but 10-ft. radius and 10 min./level. |
285 | Magic Circle against Good | Brd 3, Clr 3, Evil 3, Sor/Wiz 3 | As protection spells, but 10-ft. radius and 10 min./level. |
286 | Magic Circle against Law | Brd 3, Chaos 3, Clr 3, Sor/Wiz 3 | As protection spells, but 10-ft. radius and 10 min./level. |
287 | Magic Fang | Drd 1, Rgr 1 | Natural weapon gets +1 to Attk and Dmg. |
288 | Magic Jar | Sor/Wiz 5 | Enables possession of another creature. |
289 | Magic Missile | Sor/Wiz 1 | 1d4+1 damage; +1 missile/two levels above 1st (max +5). |
290 | Magic Mouth | Brd 2, Sor/Wiz 2 | Speaks once when triggered. |
291 | Magic Stone | Clr 1, Earth 1 | Three stones become +1 projectiles, 1d6+1 damage. |
292 | Magic Vestment | Clr 3, Strength 3, War 3 | Armor or shield gains +1/3-lvls. |
293 | Magic Weapon | Brd 1, Clr 1, Pal 1, Sor/Wiz 1, War 1 | Weapon gains +1 bonus. |
294 | Major Creation | Sor/Wiz 5 | As minor creation, plus stone and metal. |
295 | Major Image | Brd 3, Sor/Wiz 3 | As silent image, plus sound, smell and thermal effects. |
296 | Make Whole | Clr 2 | Repairs an object. |
297 | Mark of Justice | Clr 5 | Designates action that will trigger curse on subject. |
300 | Mass Heal | Clr 8, Drd 9, Healing 8 | As heal, but with several subjects. |
301 | Mass Invisibility | Sor/Wiz 7 | As invisibility, but affects all in range. |
302 | Mass Suggestion | Brd 6, Sor/Wiz 6 | As suggestion, plus one/level subjects. |
303 | Maze | Sor/Wiz 8 | Traps subject in extradimensional maze. |
304 | Meld into Stone | Clr 3, Drd 3 | You and your gear merge with stone. |
305 | Acid Arrow | Sor/Wiz 2 | Ranged touch attack; 2d4 dmg for 1 rnd + 1 rnd/3-lvls. |
306 | Mending | Brd 0, Clr 0, Drd 0, Sor/Wiz 0 | Makes minor repairs on an object. |
307 | Message | Brd 1, Sor/Wiz 1 | Whispered conversation at distance. |
308 | Meteor Swarm | Sor/Wiz 9 | Deals 24d6 fire damage, plus bursts. |
309 | Mind Blank | Protection 8, Sor/Wiz 8 | Subject is immune to mental/emotional magic and scrying. |
310 | Mind Fog | Brd 5, Sor/Wiz 5 | Subjects in fog get -10 Wis, Will checks. |
311 | Minor Creation | Sor/Wiz 4 | Creates one cloth or wood object. |
313 | Minor Image | Brd 2, Sor/Wiz 2 | As silent image, plus some sound. |
314 | Miracle | Clr 9, Luck 9 | Requests a deity's intercession. |
315 | Mirage Arcana | Brd 5, Sor/Wiz 5 | As hallucinatory terrain, plus structures. |
316 | Mirror Image | Brd 2, Sor/Wiz 2 | Creates decoy duplicates of you (1d4 +1/3-lvls, max 8). |
317 | Misdirection | Brd 2, Sor/Wiz 2 | Misleads divinations for one creature or object. |
318 | Mislead | Brd 5, Luck 6, Sor/Wiz 6, Trickery 6 | Turns you invisible and creates illusory double. |
319 | Modify Memory | Brd 4 | Changes 5 minutes of subject's memories. |
320 | Mage's Disjunction | Magic 9, Sor/Wiz 9 | Dispels magic, disenchants magic items. |
321 | Mage's Faithful Hound | Sor/Wiz 5 | Phantom dog can guard, attack. |
322 | Mage's Lucubration | Wiz 6 | Recalls spell of 5th level or less. Wizard Only. |
323 | Mage's Magnificent Mansion | Sor/Wiz 7 | Door leads to extradimensional mansion. |
324 | Mage's Sword | Sor/Wiz 7 | Floating magic blade strikes opponents. |
325 | Mount | Sor/Wiz 1 | Summons riding horse for 2 hr./level. |
326 | Move Earth | Sor/Wiz 6 | Digs trenches and build hills. |
328 | Neutralize Poison | Brd 4, Clr 4, Drd 3, Pal 4, Rgr 3 | Detoxifies venom in or on subject. |
329 | Nightmare | Brd 5, Sor/Wiz 5 | Sends vision dealing 1d10 damage, fatigue. |
330 | Nondetection | Rgr 4, Sor/Wiz 3, Trickery 3 | Hides subject from divination, scrying. |
331 | Nystul's Magic Aura | Sor/Wiz 1 | Grants object false magic aura. |
333 | Obscure Object | Brd 2, Clr 3, Sor/Wiz 2 | Masks object against divination. |
334 | Obscuring Mist | Air 1, Clr 1, Drd 1, Sor/Wiz 1,Water 1 | Fog surrounds you. |
335 | Open/Close | Brd 0, Sor/Wiz 0 | Opens or closes small or light things. |
336 | Order's Wrath | Law 4 | Damages and dazes chaotic creatures. |
337 | Freezing Sphere | Sor/Wiz 6 | Freezes water or deals cold damage. |
356 | Polymorph | Sor/Wiz 4 | You assume a new form. |
338 | Resilient Sphere | Sor/Wiz 4 | Force globe protects but traps one subject. |
339 | Telekinetic Sphere | Sor/Wiz 8 | Enclose creat in sphere; you move sphere telekinetically. |
340 | Otto's Irresistible Dance | Sor/Wiz 8 | Forces subject to dance. |
341 | Pass without Trace | Drd 1, Rgr 1 | One subject/level leaves no tracks. |
342 | Passwall | Sor/Wiz 5 | Breaches walls 1 ft. thick/level. |
343 | Permanency | Sor/Wiz 5 | Makes certain spells permanent; costs XP. |
344 | Permanent Image | Brd 6, Sor/Wiz 6 | Includes sight, sound, and smell. |
345 | Persistent Image | Brd 5, Sor/Wiz 5 | As major image, but no concentration required. |
346 | Phantasmal Killer | Sor/Wiz 4 | Fearsome illusion kills subject or deals 3d6 damage. |
347 | Phantom Steed | Brd 3, Sor/Wiz 3 | Magical horse appears for 1 hour/level. |
348 | Phase Door | Sor/Wiz 7, Travel 8 | Invisible passage through wood or stone. |
349 | Planar Ally | Clr 6 | As lesser planar ally, but up to 16 HD. |
350 | Planar Binding | Sor/Wiz 6 | As lesser planar binding, but up to 16 HD. |
351 | Plane Shift | Brd 6, Clr 5, Sor/Wiz 7 | Up to eight subjects travel to another plane. |
352 | Plant Growth | Drd 3, Plant 3, Rgr 3 | Grows vegetation, improves crops. |
353 | Poison | Clr 4, Drd 3 | Touch deals 1d10 Con damage, repeats in 1 min. |
354 | Polymorph Any Object | Sor/Wiz 8, Trickery 8 | Changes any subject into anything else. |
357 | Power Word, Blind | Sor/Wiz 8, War 8 | Blinds 200 hp worth of creatures. |
358 | Power Word, Kill | Sor/Wiz 9, War 9 | Kills one tough subject or many weak ones. |
359 | Power Word, Stun | Sor/Wiz 7, War 7 | Stuns creature with up to 150 hp. |
360 | Prayer | Clr 3, Pal 3 | Allies gain +1 on most rolls, enemies suffer -1. |
361 | Prestidigitation | Brd 0, Sor/Wiz 0 | Performs minor tricks. |
362 | Prismatic Sphere | Protection 9, Sor/Wiz 9, Sun 9 | As prismatic wall, but surrounds on all sides. |
363 | Prismatic Spray | Sor/Wiz 7 | Rays hit subjects with variety of effects. |
364 | Prismatic Wall | Sor/Wiz 8 | Wall's colors have array of effects. |
365 | Produce Flame | Drd 2, Fire 2 | 1d4 +1/two levels damage, touch or thrown. |
366 | Programmed Image | Brd 6, Sor/Wiz 6 | As major image, plus triggered by event. |
367 | Project Image | Brd 6, Sor/Wiz 6 | Illusory double can talk and cast spells. |
368 | Protection from Arrows | Sor/Wiz 2 | Subject immune to most ranged attacks. |
369 | Protection from Chaos | Brd 1, Clr 1, Law 1, Sor/Wiz 1 | +2 AC/saves, blocks mind control, hedge out summoned creats. |
370 | Protection from Enery | Clr 3, Drd 3, Luck 3, Protection 3, Rgr 2, Sor/Wiz 3 | Absorb 12 damage/level from one kind of energy. |
371 | Protection from Evil | Brd 1, Clr 1, Good 1, Pal 1,Sor/Wiz 1 | +2 AC/saves, blocks mind control, hedge out summoned creats. |
372 | Protection from Good | Brd 1, Clr 1, Evil 1, Sor/Wiz 1 | +2 AC/saves, blocks mind control, hedge out summoned creats. |
373 | Protection from Law | Brd 1, Chaos 1, Clr 1, Sor/Wiz 1 | +2 AC/saves, blocks mind control, hedge out summoned creats. |
374 | Protection from Spells | Magic 8, Sor/Wiz 8 | Confers +8 resistance bonus. |
375 | Prying Eyes | Sor/Wiz 5 | 1d4 floating eyes +1/level scout for you. |
376 | Purify Food and Drink | Clr 0, Drd 0 | Purifies 1 cu. ft./level of food or water. |
377 | Pyrotechnics | Brd 2, Sor/Wiz 2 | Turns fire into blinding light or choking smoke. |
378 | Quench | Drd 4 | Extinguishes nonmagical fires or one magic item. |
379 | Rainbow Pattern | Brd 4, Sor/Wiz 4 | Lights prevent 24 HD of creatures to attack or move away. |
380 | Raise Dead | Clr 5 | Restores life to subject who died up to 1 day/level ago. |
382 | Mnemonic Enhancer | Wiz 4 | Prepares extra spells or retains one just cast. |
383 | Telepathic Bond | Sor/Wiz 5 | Link lets allies communicate. |
384 | Ray of Enfeeblement | Sor/Wiz 1 | Ray reduces Str by 1d6 points +1 point/two levels. |
385 | Ray of Frost | Sor/Wiz 0 | Ray deals 1d3 cold damage. |
386 | Read Magic | Brd 0, Clr 0, Drd 0, Pal 1, Rgr 1, Sor/Wiz 0 | Read scrolls and spellbooks. |
387 | Reduce Person | Sor/Wiz 1 | Object or creature shrinks 10%/level (max 50%). |
388 | Refuge | Clr 7, Sor/Wiz 9 | Alters item to transport its possessor to you. |
389 | Regenerate | Clr 7, Healing 7 | Subject's severed limbs grow back. |
390 | Reincarnate | Drd 4 | Brings dead subject back in a random body. |
391 | Remove Blindness/Deafness | Clr 3, Pal 3 | Cures normal or magical conditions. |
392 | Remove Curse | Brd 3, Clr 3, Sor/Wiz 4 | Frees object or person from curse. |
393 | Remove Disease | Brd 3, Clr 3, Drd 3, Rgr 3 | Cures all diseases affecting subject. |
394 | Remove Fear | Clr 1 | +4 on saves against fear for one subject +1/four levels. |
395 | Remove Paralysis | Clr 2, Pal 2 | Frees one or more creatures from paralysis, hold or slow. |
396 | Repel Metal or Stone | Drd 8 | Pushes away metal and stone. |
397 | Repel Vermin | Animal 4, Clr 4, Drd 4 | Insects stay 10 ft. away. |
398 | Repel Wood | Drd 6, Plant 6 | Pushes away wooden objects. |
399 | Repulsion | Brd 6, Clr 7, Protection 7, Sor/Wiz 6 | Creatures can't approach you. |
400 | Resist Energy | Clr 2, Drd 2, Fire 3, Pal 2, Rgr 1, Sor/Wiz 2 | Ignores 12 damage/round from one energy type. |
401 | Resistance | Brd 0, Clr 0, Drd 0, Pal 1, Sor/Wiz 0 | Subject gains +1 on saving throws. |
402 | Restoration | Clr 4 | Restores level and ability score drains. |
403 | Resurrection | Clr 7 | Fully restore dead subject. |
404 | Reverse Gravity | Drd 8, Sor/Wiz 7 | Objects and creatures fall upward. |
405 | Righteous Might | Clr 5, Strength 5 | Your size increases, and you gain +4 Str. |
406 | Rope Trick | Sor/Wiz 2 | Up to eight creatures hide in extradimensional space. |
407 | Rusting Grasp | Drd 4 | Your touch corrodes iron and alloys. |
408 | Sanctuary | Clr 1, Protection 1 | Opponents can't attack you, and you can't attack. |
409 | Scare | Brd 2, Sor/Wiz 2 | Panics creatures up to 5 HD (15-ft. radius). |
410 | Screen | Sor/Wiz 8, Trickery 7 | Illusion hides area from vision, scrying. |
411 | Scrying | Brd 3, Clr 5, Drd 4, Sor/Wiz 4 | Spies on subject from a distance. |
412 | Sculpt Sound | Brd 3 | Creates new sounds or changes existing ones. |
413 | Searing Light | Clr 3, Sun 3 | Ray deals 1d8/2-lvls, more against undead. |
414 | Secret Page | Sor/Wiz 3 | Changes one page to hide its real content. |
415 | See Invisibility | Brd 2, Sor/Wiz 2 | Reveals invisible creatures or objects. |
416 | Seeming | Sor/Wiz 5 | Changes appearance of one person/two levels. |
417 | Sending | Clr 4, Sor/Wiz 5 | Delivers short message anywhere, instantly. |
418 | Sepia Snake Sigil | Brd 3, Sor/Wiz 3 | Creates text symbol that immobilizes reader. |
419 | Sequester | Sor/Wiz 7 | Subject is invisible to sight and scrying. |
420 | Shades | Sor/Wiz 6 | As shadow conjuration, but up to 5th level and 60% real. |
421 | Shadow Conjuration | Sor/Wiz 4 | Mimics conjuring below 4th level. |
422 | Shadow Evocation | Sor/Wiz 5 | Mimics evocation less than 5th level. |
423 | Shadow Walk | Sor/Wiz 7 | Step into shadow to travel rapidly. |
424 | Shambler | Drd 9, Plant 9 | Summons 1d4+2 shambling mounds to fight for you. |
425 | Shapechange | Animal 9, Drd 9, Sor/Wiz 9 | Transforms you into any creature; change forms once/rnd. |
426 | Shatter | Brd 2, Chaos 2, Clr 2, Destruction 2, Sor/Wiz 2 | Sonic vibration damages objects or crystalline creatures. |
427 | Shield | Sor/Wiz 1 | Invisible disc gives cover and blocks magic missiles. |
429 | Shield of Faith | Clr 1 | Aura grants +2 or higher deflection bonus. |
430 | Shield of Law | Clr 8, Law 8 | +4 AC, +4 resistance, and SR 25 against chaotic spells. |
428 | Shield Other | Clr 2, Pal 2, Protection 2 | You take half of subject's damage. |
431 | Shillelagh | Drd 1 | Cudgel or quarterstaff becomes +1 (1d10 dmg) for 1 min./lvl. |
432 | Shocking Grasp | Sor/Wiz 1 | Touch delivers 1d8 +1/level electricity. |
433 | Shout | Brd 4, Sor/Wiz 4 | Deafens all within cone and deals 2d6 damage. |
434 | Shrink Item | Sor/Wiz 3 | Object shrinks to one-twelfth size. |
435 | Silence | Brd 2, Clr 2 | Negates sound in 15-ft. radius. |
436 | Silent Image | Brd 1, Sor/Wiz 1 | Creates minor illusion of your design. |
437 | Simulacrum | Sor/Wiz 7 | Creates partially real double of a creature. |
438 | Slay Living | Clr 5, Death 5 | Touch attack kills subject. |
439 | Sleep | Brd 1, Rgr 2, Sor/Wiz 1 | Put 2d4 HD of creatures into comatose slumber. |
440 | Sleet Storm | Drd 4, Sor/Wiz 3 | Hampers vision and movement. |
441 | Slow | Brd 3, Sor/Wiz 3 | One subj/lvl takes only partial actions; -2 AC, -2 melee. |
442 | Snare | Rgr 2, Drd 3 | Creates a magical booby trap. |
443 | Soften Earth and Stone | Drd 2, Earth 2 | Turns stone to clay or dirt to sand or mud. |
444 | Solid Fog | Sor/Wiz 4 | Blocks vision and slows movement. |
445 | Soul Bind | Clr 9, Sor/Wiz 9 | Traps newly dead soul to prevent resurrection. |
446 | Sound Burst | Brd 2, Clr 2 | Deals 1d8 sonic damage to subjects; may stun them. |
447 | Speak with Animals | Clr 2, Drd 2, Rgr 1 | You can communicate with natural animals. |
448 | Speak with Dead | Clr 3 | Corpse answers one question/two levels. |
449 | Speak with Plants | Clr 3, Drd 3, Rgr 2 | You can talk to normal plants and plant creatures. |
450 | Spectral Hand | Sor/Wiz 2 | Creates disembodied glowing hand to deliver touch attacks. |
451 | Spell Immunity | Clr 4, Protection 4, Strength 4 | Subject is immune to one spell/four levels. |
452 | Spell Resistance | Clr 5, Magic 5, Protection 5 | Subject gains +12 +1/level SR. |
453 | Spell Turning | Luck 7, Magic 7, Sor/Wiz 7 | Reflect 1d4+6 spell levels back at caster. |
454 | Spellstaff | Drd 6 | Stores one spell in wooden quarterstaff. |
455 | Spider Climb | Sor/Wiz 1 | Grants ability to walk on walls and ceilings. |
456 | Spike Growth | Drd 3 | Creatures in area take 1d4 damage, may be slowed. |
457 | Spike Stones | Drd 4, Earth 4 | Creatures in area take 1d8 damage, may be slowed. |
458 | Spiritual Weapon | Clr 2, War 2 | Magical weapon attacks on its own.. |
459 | Statue | Sor/Wiz 7 | Subject can become a statue at will. |
460 | Status | Clr 4 | Monitors condition, position of allies. |
461 | Stinking Cloud | Sor/Wiz 3 | Nauseating vapors, 1 round/level. |
462 | Stone Shape | Clr 3, Drd 3, Earth 3, Sor/Wiz 5 | Sculpts stone into any form. |
463 | Stone Tell | Drd 6 | Talk to natural or worked stone. |
464 | Stone to Flesh | Sor/Wiz 6 | Restores petrified creature. |
465 | Stoneskin | Earth 6, Sor/Wiz 4, Strength 6 | Stops blows, cuts, stabs, and slashes. |
466 | Storm of Vengeance | Clr 9 | Storm rains acid, lightning, and hail. |
467 | Suggestion | Brd 2, Sor/Wiz 3 | Compels subject to follow stated course of action. |
468 | Summon Monster I | Brd 1, Clr 1, Sor/Wiz 1 | Calls outsider to fight for you. |
469 | Summon Monster II | Brd 2, Clr 2, Sor/Wiz 2 | Calls outsider to fight for you. |
470 | Summon Monster III | Brd 3, Clr 3, Sor/Wiz 3 | Calls outsider to fight for you. |
471 | Summon Monster IV | Brd 4, Clr 4, Sor/Wiz 4 | Calls outsider to fight for you. |
472 | Summon Monster IX | Chaos 9, Clr 9, Evil 9, Good 9, Law 9, Sor/Wiz 9 | Calls outsider to fight for you. |
473 | Summon Monster V | Brd 5, Clr 5, Sor/Wiz 5 | Calls outsider to fight for you. |
474 | Summon Monster VI | Brd 6, Clr 6, Sor/Wiz 6 | Calls outsider to fight for you. |
475 | Summon Monster VII | Clr 7, Sor/Wiz 7 | Calls outsider to fight for you. |
476 | Summon Monster VIII | Clr 8, Sor/Wiz 8 | Calls outsider to fight for you. |
477 | Summon Nature's Ally I | Drd 1, Rgr 1 | Calls animal to fight for you. |
478 | Summon Nature's Ally II | Drd 2, Rgr 2 | Calls animal to fight for you. |
479 | Summon Nature's Ally III | Drd 3, Rgr 3 | Calls animal to fight for you. |
480 | Summon Nature's Ally IV | Drd 4, Rgr 4 | Calls animal to fight for you. |
481 | Summon Nature's Ally IX | Drd 9 | Calls creature to fight. |
482 | Summon Nature's Ally V | Drd 5 | Calls creature to fight. |
483 | Summon Nature's Ally VI | Drd 6 | Calls creature to fight. |
484 | Summon Nature's Ally VII | Drd 7 | Calls creature to fight. |
485 | Summon Nature's Ally VIII | Drd 8 | Calls creature to fight. |
486 | Summon Swarm | Brd 2, Drd 2, Sor/Wiz 2 | Summons swarm of small crawling or flying creatures. |
487 | Sunbeam | Drd 7, Sun 7 | Beam blinds and deals 3d6 damage. |
488 | Sunburst | Drd 8, Sor/Wiz 8, Sun 8 | Blinds all within 10 ft., deals 3d6 damage. |
598 | Symbol of Fear | Clr 6, Sor/Wiz 6 | Triggered runes have array of effects. |
599 | Symbol of Insanity | Clr 8, Sor/Wiz 8 | Triggered rune makes creatures insane. |
600 | Symbol of Pain | Clr 5, Sor/Wiz 5 | Triggered rune inflicts pain with -4 to Att/skill . |
601 | Symbol of Persuasion | Clr 6, Sor/Wiz 6 | Triggered rune charms creatures |
602 | Symbol of Sleep | Clr 5, Sor/Wiz 5 | Triggered rune sleeps creatures for 3d6x10 min |
603 | Symbol of Stunning | Clr 7, Sor/Wiz 7 | Triggered rune stuns creatures for 1d6 rnds |
604 | Emotion (rage) | Brd 2, Sor/Wiz 3 | Target gains +2 to Str and Con; +1 on Will; -2 on AC. |
490 | Sympathy | Drd 9, Sor/Wiz 8 | Object or location attracts certain creatures. |
491 | Hideous Laughter | Brd 2, Sor/Wiz 2 | Subject loses actions for 1d3 rounds. |
492 | Telekinesis | Sor/Wiz 5 | Lifts or moves 25 lb./level at long range. |
493 | Teleport | Sor/Wiz 5, Travel 5 | Instantly transports you anywhere. |
517 | Teleport Object | Sor/Wiz 7 | As teleport, but affects a touched object. |
494 | Teleport, Greater | Sor/Wiz 7, Travel 7 | As teleport, but no off-target arrival. |
495 | Teleportation Circle | Sor/Wiz 9 | Circle teleports any creature inside to designated spot. |
496 | Temporal Stasis | Sor/Wiz 9 | Puts subject into suspended animation. |
497 | Floating Disk | Sor/Wiz 1 | 3-ft.-diameter horizontal disk that holds 100 lb./level. |
498 | Transformation | Sor/Wiz 6 | You gain combat bonuses. |
499 | Time Stop | Sor/Wiz 9, Trickery 9 | You act freely for 1d4+1 rounds. |
500 | Tongues | Brd 2, Clr 4, Sor/Wiz 3 | Speak any language. |
501 | Transmute Metal to Wood | Drd 7 | Metal within 40 ft. becomes wood. |
502 | Transmute Mud to Rock | Drd 5, Sor/Wiz 5 | Transforms two 10-ft. cubes/level. |
503 | Transmute Rock to Mud | Drd 5, Sor/Wiz 5 | Transforms two 10-ft. cubes/level. |
504 | Transport via Plants | Drd 6 | Move from one plant to another of the same species. |
505 | Trap the Soul | Sor/Wiz 8 | Imprisons subject within gem. |
506 | Tree Shape | Drd 2, Rgr 3 | You look exactly like a tree for 1 hour/level. |
507 | Tree Stride | Drd 5, Rgr 4 | Step from one tree to another far away. |
508 | True Resurrection | Clr 9, Healing 9 | As resurrection, plus remains aren't needed. |
509 | True Seeing | Clr 5, Drd 7, Knowledge 5, Sor/Wiz 6 | See all things as they really are. |
510 | True Strike | Sor/Wiz 1 | Adds +20 bonus to your next attack roll. |
511 | Undetectable Alignment | Brd 2, Clr 2, Pal 2 | Conceals alignment for 24 hours. |
512 | Unhallow | Clr 5, Drd 5 | Designates location as unholy. |
513 | Unholy Aura | Clr 8, Evil 8 | +4 AC, +4 resistance, SR 25 against good spells. |
514 | Unholy Blight | Evil 4 | Damages and sickens good creatures. |
515 | Unseen Servant | Brd 1, Sor/Wiz 1 | Creates invisible force that obeys your commands. |
516 | Vampiric Touch | Sor/Wiz 3 | Touch deals 1d6/2-lvls; caster gains damage as hp. |
518 | Veil | Brd 6, Sor/Wiz 6 | Changes appearance of group of creatures. |
519 | Ventriloquism | Brd 1, Sor/Wiz 1 | Throws voice for 1 min./level. |
520 | Virtue | Clr 0, Drd 0, Pal 1 | Subject gains 1 temporary hp. |
521 | Vision | Sor/Wiz 7 | As legend lore, but quicker and strenuous. |
522 | Wail of the Banshee | Death 9, Sor/Wiz 9 | Kills one creature/level. |
523 | Wall of Fire | Drd 5, Fire 4, Sor/Wiz 4 | Deals 2d4 fire damage out to 10 ft. and 1d4 out to |
524 | Wall of Force | Sor/Wiz 5 | Wall is immune to damage. |
525 | Wall of Ice | Sor/Wiz 4 | Creates wall with 15 hp +1/level, or hemisphere. |
526 | Wall of Iron | Sor/Wiz 5 | 30 hp/four levels; can topple onto foes. |
527 | Wall of Stone | Clr 5, Drd 6, Earth 5, Sor/Wiz 5 | 20 hp/four levels; can be shaped. |
528 | Wall of Thorns | Drd 5, Plant 5 | Thorns damage anyone who tries to pass. |
529 | Warp Wood | Drd 2 | Bends wood (shaft, handle, door, plank). |
530 | Water Breathing | Clr 3, Drd 3, Sor/Wiz 3, Water 3 | Subjects can breathe underwater. |
531 | Water Walk | Clr 3, Rgr 3 | Subject treads on water as if solid. |
532 | Web | Sor/Wiz 2 | Fills 10-ft. cube/level with sticky spider webs. |
533 | Weird | Sor/Wiz 9 | As phantasmal killer, but affects all within 30 ft. |
534 | Whirlwind | Air 8, Drd 8 | Cyclone inflicts damage and can pick up creatures. |
535 | Whispering Wind | Brd 2, Sor/Wiz 2 | Sends a short message one mile/level. |
536 | Wind Walk | Clr 6, Drd 7 | You and your allies turn vaporous and travel fast. |
537 | Wind Wall | Air 2, Brd 3, Clr 3, Rgr 4, Sor/Wiz 3 | Deflects arrows, smaller creatures, and gases. |
538 | Wish | Sor/Wiz 9 | As limited wish, but with fewer limits. |
539 | Wood Shape | Drd 2 | Rearranges wooden objects to suit you. |
540 | Word of Chaos | Chaos 7, Clr 7 | Kills, confuses, stuns, or deafens nonchaotic subjects. |
541 | Word of Recall | Clr 6, Drd 8 | Teleports you back to designated place. |
542 | Zone of Truth | Clr 2 | Subjects within range cannot lie. |
544 | Acid Splash | | You fire and orb that deals 1d3 acid dmg. |
545 | Animate Plants | | Animated plants attack designated targets. |
546 | Arcane Sight | | See magical auras within 120 feet of you. |
547 | Arcane Sight, Greater | | See and identify active magical effects. |
548 | Baleful Polymorph | | Polymorhts target into a 1 HD animal. |
549 | Bear's Endurance, Mass | Clr 6, Drd 6, Sor/Wiz 6 | Gain 1d4+1 Con for 1 hr./level. |
550 | Blight | Drd 4, Sor/Wiz 5 | Withers plant by dealing 1d6 dmg/lvl. |
551 | Bull's Strength, Mass | Clr 6, Drd 6, Sor/Wiz 6 | Subject gains 1d4+1 Str for 1 hr./level. |
552 | Call Lightning Storm | Drd 5 | Directs lightning bolts (1/lvl) dealing 5d6 dmg. |
553 | Cat's Grace, Mass | Brd 6, Drd 6, Sor/Wiz 6 | Subjects gain 1d4+1 Dex for 1 min./level. |
554 | Command Undead | Sor/Wiz 2 | Undead creature perceives you as friendly. |
555 | Cure Critical Wounds, Mass | Clr 8, Drd 9, Healing 8 | Cures 4d8 +1/level damage (max +20). |
556 | Cure Moderate Wounds, Mass | Brd 2, Clr 2, Drd 3, Healing 2, Pal 3, Rgr 3 | Cures 2d8 +1/level damage (max +10). |
557 | Cure Serious Wounds, Mass | Clr 7, Drd 8 | Cures 3d8 +1/level damage (max +35). |
558 | Daze Monster | Brd 2, Sor/Wiz 2 | Creature loses next action. |
559 | Deep Slumber | Brd 3, Sor/Wiz 3 | Put 2d4 HD of creatures into comatose slumber. |
560 | Dimensional Lock | Clr 8, Sor/Wiz 8 | Barrier completely blocks extradimensional travel. |
561 | Disrupting Weapon | Clr 5 | Makes a melee weapon deadly to undead. |
562 | Eagle's Splendor | Brd 2, Clr 2, Pal 2, Sor/Wiz 2 | Grants a +4 bonus to Cha. |
563 | Eagle's Splendor, Mass | Brd 6, Clr 6, Sor/Wiz 6 | Grants a +4 bonus to Cha. |
564 | Enlarge Person, Mass | Sor/Wiz 4 | Humanoids double their height |
565 | False Life | Sor/Wiz 2 | Gain temp. HP equal to 1d10 +1/lvl (max 10). |
566 | Fox's Cunning | Brd 2, Sor/Wiz 2 | Grants a +4 bonus to Int. |
567 | Fox's Cunning, Mass | Brd 6, Sor/Wiz 6 | Grants a +4 bonus to Int. |
568 | Glibness | Brd 3 | You gain a +30 bonus on Bluff checks. |
569 | Heroism | Brd 2, Sor/Wiz 3 | Target gains a +2 on Attk, saves, and skill checks. |
570 | Heroism, Greater | Brd 5, Sor/Wiz 6 | +4 on Attk/save/skills; immune to fear; temp. HP/lvl. |
571 | Hold Monster, Mass | Sor/Wiz 9 | As hold person, but any creature. |
572 | Hold Person, Mass | Sor/Wiz 7 | Holds several creatures helpless; 1 round/level. |
573 | Inflict Critical Wounds, Mass | Clr 8 | Deals 1d8 +1/level damage in all directions. |
574 | Inflict Moderate Wounds, Mass | Clr 6 | Deals 2d8 +1/level damage in all directions (max +30). |
575 | Inflict Serious Wounds, Mass | Clr 6 | Deals 3d8 +1/level damage in all directions (max +35). |
576 | Longstrider | Drd 1, Rgr 1, Travel 1 | Increases your base land speed by 10 feet. |
577 | Moment of Prescience | Luck 8, Sor/Wiz 8 | +1/lvl on single roll (Attk/skill/save/AC on 1 attk). |
578 | Mage's Private Sanctum | Sor/Wiz 5 | Prevents creats outside area to see or hear events inside. |
579 | Owl's Wisdom | Clr 2, Drd 2, Pal 2, Rgr 2, Sor/Wiz 2 | Grants a +4 bonus to Wis. |
580 | Owl's Wisdom, Mass | Clr 6, Drd 6, Sor/Wiz 6 | Grants a +4 bonus to Wis. |
581 | Polar Ray | Sor/Wiz 8 | Ray deals 1d6 cold dmg/caster lvl. |
582 | Prying Eyes, Greater | Sor/Wiz 8 | As prying eyes, but can see things as they actually are. |
583 | Ray of Exhaustion | Sor/Wiz 3 | Creature targeted by ray is immediately exhausted. |
584 | Reduce Person, Mass | Sor/Wiz 4 | Objects/creatures shrink by one half. |
585 | Shout, Greater | Brd 6, Sor/Wiz 6 | Deafens and stuns all within cone. Deals 10d6 damage. |
586 | Scorching Ray | Sor/Wiz 2 | Ray deals 4d6 dmg; +1 ray/4-lvls after 3rd (max 3: 3/7/11). |
587 | Song of Discord | Brd 5 | Creatures in the area turn into each other. |
588 | Spell Immunity, Greater | Clr 8 | Subject is immune to 8th level spells and lower. |
589 | Summon Instrument | Brd 0 | Summons one handheld musical instrument of your choice. |
590 | Symbol of Weakness | Clr 7, Sor/Wiz 7 | Triggered runes have array of effects. |
591 | Sympathetic Vibration | Brd 6 | Vibration deals 2d10 dmg/rnd to structure. |
592 | Touch of Fatigue | Sor/Wiz 0 | Touched creature is immediately fatigued. |
593 | Touch of Idiocy | Sor/Wiz 2 | Touched creature gets a 1d6 penalty to Int, Wis, and Cha. |
594 | Undeath to Death | Clr 6, Sor/Wiz 6 | Destroys undead creatures in area. |
595 | Waves of Exhaustion | Sor/Wiz 7 | Creatures in area become exhausted. |
596 | Waves of Fatigue | Sor/Wiz 5 | Creatures in area become fatigued. |
597 | Symbol of Death | Clr 8, Sor/Wiz 8 | Triggered rune slays creature(s) |