- Name
- Cause Fear
- Blurb
- One creature flees for 1d4 rounds.
- School
- Necromancy
- Subschool
- Descriptors
- Fear, Mind-Affecting
- Level
- Brd 1, Clr 1, Death 1, Sor/Wiz 1
- Components
- V, S
- Casting Time
- 1 action
- Range
- Close (25 ft. + 5 ft./2 levels)
- Target
- One living creature
- Effect
- Area
- Duration
- 1d4 rounds
- Saving Throw
- Will negates
- Spell Resistance
- Yes
- XPCost
- Focus
- Material Components
- Description
The affected creature becomes frightened. It suffers a 2
morale penalty on attack rolls, weapon damage rolls, and saving
throws. It flees from the character as well as it can. If unable
to flee, the creature may fight. Creatures with 6 or more Hit
Dice are immune. Cause fear counters remove fear.