Spells (35e)

NameMagic Vestment
Subschool
Descriptors
LevelClr 3, Strength 3, War 3
ComponentsV, S, DF
CastingTime1 action
RangeTouch
TargetArmor or shield touched
Effect
Area
Duration1 hour/level
SavingThrowWill negates (harmless, object)
SpellResistanceYes (harmless, object)
Description

The character imbues a suit of armor or a shield that the character touches with an enhancement bonus of +1 per three caster levels (maximum +5 at 15th level). An outfit of regular clothing counts as a suit of armor that grants no AC bonus for purposes of this spell.

Note: An enhancement bonus increases armor’s or a shield’s benefit to the wearer’s AC. A suit of armor cannot have more than +5 in total bonuses (even if some of its bonus is from other than enhancement).

BaseSpell
XPCost
Focus
MaterialComponents
BlurbArmor or shield gains +1/3-lvls.
id292
SchoolTransmutation