Spells (35e)

Name
Magic Vestment
Blurb
Armor or shield gains +1/3-lvls.
School
Transmutation
Subschool
Descriptors
Level
Clr 3, Strength 3, War 3
Components
V, S, DF
Casting Time
1 action
Range
Touch
Target
Armor or shield touched
Effect
Area
Duration
1 hour/level
Saving Throw
Will negates (harmless, object)
Spell Resistance
Yes (harmless, object)
XPCost
Focus
Material Components
Description

The character imbues a suit of armor or a shield that the character touches with an enhancement bonus of +1 per three caster levels (maximum +5 at 15th level). An outfit of regular clothing counts as a suit of armor that grants no AC bonus for purposes of this spell.

Note: An enhancement bonus increases armor’s or a shield’s benefit to the wearer’s AC. A suit of armor cannot have more than +5 in total bonuses (even if some of its bonus is from other than enhancement).