Spells (35e)

Name
Chill Touch
Blurb
1 touch/level deals 1d6 damage and possibly 1 Str damage.
School
Necromancy
Subschool
Descriptors
Level
Sor/Wiz 1
Components
V, S
Casting Time
1 action
Range
Touch
Target
Creature or creatures touched (up to one/level)
Effect
Area
Duration
Instantaneous
Saving Throw
Fortitude partial
Spell Resistance
Yes
XPCost
Focus
Material Components
Description

A touch from the character's hand, which glows with blue energy, disrupts the life force of living creatures. Each touch channels negative energy that deals 1d6 points of damage and possibly also 1 point of temporary Strength damage. (A successful Fortitude saving throw negates the Strength damage.) The character can use this melee touch attack up to one time per level.

The spell has a special effect on undead creatures. Undead touched by the character suffer no damage or Strength loss, but they must make successful Will saving throws or flee as if panicked for 1d4 rounds +1 round per caster level.