Spells (35e)

Name
Heal
Blurb
Cures 10 HP/lvl (max 150), diseases, and mental conditions.
School
Conjuration
Subschool
Healing
Descriptors
Level
Clr 6, Drd 7, Healing 6
Components
V, S
Casting Time
1 action
Range
Touch
Target
Creature touched
Effect
Area
Duration
Instantaneous
Saving Throw
Will negates (harmless)
Spell Resistance
Yes (harmless)
XPCost
Focus
Material Components
Description

Heal enables you to channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the Target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, and poisoned. It also cures 10 hit points of damage per level of the caster, to a maximum of 150 points at 15th level.

Heal does not remove negative levels, restore permanently drained levels, or restore permanently drained ability score points.

If used against an undead creature, heal acts like harm.