Spells (35e)

NameHeal
SubschoolHealing
Descriptors
LevelClr 6, Drd 7, Healing 6
ComponentsV, S
CastingTime1 action
RangeTouch
TargetCreature touched
Effect
Area
DurationInstantaneous
SavingThrowWill negates (harmless)
SpellResistanceYes (harmless)
Description

Heal enables you to channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the Target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, and poisoned. It also cures 10 hit points of damage per level of the caster, to a maximum of 150 points at 15th level.

Heal does not remove negative levels, restore permanently drained levels, or restore permanently drained ability score points.

If used against an undead creature, heal acts like harm.

BaseSpell
XPCost
Focus
MaterialComponents
BlurbCures 10 HP/lvl (max 150), diseases, and mental conditions.
id221
SchoolConjuration