Spells (35e)

NameDetect Secret Doors
Subschool
Descriptors
LevelBrd 1, Knowledge 1, Sor/Wiz 1
ComponentsV, S
CastingTime1 action
Range60 ft.
Target
Effect
AreaQuarter circle emanating from the character to the extreme of the range
DurationConcentration, up to 1 minute/level (D)
SavingThrowNone
SpellResistanceNo
Description

The character can detect secret doors, compartments, caches, and so forth. Only passages, doors, or openings that have been specifically constructed to escape detection are detected by this spell—an ordinary trapdoor underneath a pile of crates would not be detected. The amount of information revealed depends on how long the character studies a particular area or subject:

1st Round: Presence or absence of secret doors.

2nd Round: Number of secret doors and the location of each. If an aura is outside the character's line of sight, then the character discerns its direction but not its exact location.

Each Additional Round: The mechanism or trigger for one particular secret portal closely examined by the character.

Note: Each round, the character can turn to detect things in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

BaseSpell
XPCost
Focus
MaterialComponents
BlurbReveals hidden doors within 60 ft.
id118
SchoolDivination