Spells (35e)

Name
Summon Nature's Ally III
Blurb
Calls animal to fight for you.
School
Conjuration
Subschool
Summoning
Descriptors
see text
Level
Drd 3, Rgr 3
Components
V, S, DF
Casting Time
1 full round
Range
Close (25 ft. + 5 ft./2 levels)
Target
Effect
One or more creatures, no two of which can be more than 30 ft. apart
Area
Duration
1 round/level (D)
Saving Throw
None
Spell Resistance
No
XPCost
Focus
Material Components
Description

As summon nature’s ally I, except that the character can summon one 3rd-level creature, 1d3 2nd-level creatures of the same type, or 1d4+1 1st-level creatures of the same type.

When the character uses a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type. For example, summon nature’s ally III is an evil and fire spell when the character cast it to summon a salamander.

3rd Level

  • Ape (animal)
  • Bear, black (animal)
  • Bison
  • Boar
  • Crocodile (animal)
  • Dire badger
  • Dire bat
  • Dire weasel
  • Elemental, Small
  • Leopard (animal)
  • Lizard, giant (animal)
  • Salamander, Small [neutral evil]
  • Satyr [without pipes]
  • Shark, Large (animal)
  • Snake, constrictor (animal)
  • Thoqqua
  • Viper, Medium-size (animal)
  • Wolverine (animal)