Spells (35e)

Name
Water Walk
Blurb
Subject treads on water as if solid.
School
Transmutation
Subschool
Descriptors
Level
Clr 3, Rgr 3
Components
V, S, DF
Casting Time
1 action
Range
Touch
Target
One touched creature/level
Effect
Area
Duration
10 minutes/level
Saving Throw
Will negates (harmless)
Spell Resistance
Yes (harmless)
XPCost
Focus
Material Components
Description

The transmuted creatures can tread on any liquid as if it were firm ground. Mud, oil, snow, quicksand, running water, ice, and even lava can be traversed easily, since the subjects’ feet hover an inch or two above the surface. (Creatures crossing molten lava still take damage from the heat.) The creatures can walk, run, charge, or otherwise move across the surface as if it were normal ground.

If the spell is cast underwater (or while the subjects are partially or wholly submerged in whatever liquid they are in), the subjects are borne toward the surface at 60 feet per round until they can stand on it.