Spells (35e)

NameDimensional Anchor
Subschool
Descriptors
LevelClr 4 , Sor/Wiz 4
ComponentsV, S
CastingTime1 action
RangeMedium (100 ft. + 10 ft./level)
Target
EffectRay
Area
Duration1 minute/level
SavingThrowNone
SpellResistanceYes (object)
Description

A green ray springs from the character's outstretched hand. The character must make a ranged touch attack to hit the target. Any creature or object struck is covered with a shimmering emerald field that completely blocks bodily extradimensional travel. Forms of movement barred by the dimensional anchor include astral projection, blink, dimension door, ethereal jaunt, etherealness, gate, maze, plane shift, shadow walk, teleport, and similar spell-like or psionic abilities. It prevents the use of a gate or teleportation circle for the duration of the spell.

The dimensional anchor does not interfere with the movement of creatures already in ethereal or astral form when the spell is cast, nor does it block extradimensional perception or attack forms such as a basilisk’s gaze. Also, it does not prevent summoned creatures from disappearing at the end of a summoning spell.

BaseSpell
XPCost
Focus
MaterialComponents
BlurbBars extradimensional movement.
id124
SchoolAbjuration