Spells (35e)

Name
Confusion, Lesser
Blurb
One creature acts randomly for one round.
School
Enchantment
Subschool
Compulsion
Descriptors
Mind-Affecting
Level
Clr 1
Components
V, S, DF
Casting Time
1 action
Range
Close (25 ft. + 5 ft./2 levels)
Target
One living creature
Effect
Area
Duration
1 round
Saving Throw
Will negates
Spell Resistance
Yes
XPCost
Focus
Material Components
Description

The enchanted creature is compelled to act randomly for 1 round. Rather than deciding its action for itself, the subject of the spell takes an action determined randomly on the following table:

1d8 Action
1 Attack self (succeed on any roll other than a natural 1).
2 Attack nearest being (for this purpose, a familiar counts as part of the subject's "self").
3 Flee away from caster at top possible speed.
4 Drop anything held.
5 Stand motionless (as if stunned).
6 Do nothing but defend (total defense).
7 Speak (in the subject's native tongue, usually regarding surface thoughts) or make noises (if not capable of speech).
8 Attack caster with melee or ranged weapons (or close with caster if attacking is not possible).

Nothing can affect this die roll in any way. It is always entirely random.