Name | Levitate |
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Subschool | |
Descriptors | |
Level | Brd 2, Sor/Wiz 2 |
Components | V, S, F |
CastingTime | 1 action |
Range | Personal or close (25 ft.+ 5 ft./2 levels) |
Target | The character or one willing creature or one object (total weight up to 100 lb./level) |
Effect | |
Area | |
Duration | 10 minutes/level (D) |
SavingThrow | None |
SpellResistance | No |
Description | Levitate allows the character to move the him or herself, another creature, or an object up and down as the character wishes. A creature must be willing to be levitated, and an object must be unattended or possessed by a willing creature. The character can mentally direct the recipient to move up or down as much as 20 feet each round; doing so is a move-equivalent action. The character cannot move the recipient horizontally, but the recipient could clamber along the face of a cliff, for example, or push against a ceiling to move laterally (generally at half its base speed). A levitating creature who attacks with a melee or ranged weapon finds itself increasingly unstable; the first attack has an attack roll penalty of 1, the second 2, and so on, up to a maximum penalty of 5. A full round spent stabilizing allows the creature to begin again at 1. |
BaseSpell | |
XPCost | |
Focus | |
MaterialComponents | |
Blurb | Subject moves up and down at your direction. |
id | 274 |
School | Transmutation |