Name | Guards and Wards |
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Subschool | |
Descriptors | |
Level | Sor/Wiz 6 |
Components | V, S, M, F |
CastingTime | 30 minutes (D) |
Range | Anywhere within the area to be warded |
Target | |
Effect | |
Area | Up to 200 sq. ft./level (S) |
Duration | 2 hours/level |
SavingThrow | None |
SpellResistance | See text |
Description | This powerful spell is primarily used to defend the character's stronghold. The ward protects 200 square feet per caster level. The warded area can be up to 20 feet high, and shaped as the character desires. The character can ward several stories of a stronghold by dividing the area among them; the character must be somewhere within the area to be warded to cast the spell. The spell creates the following magical effects within the warded area: Fog: Fog fills all corridors, obscuring all sight, including darkvision, beyond 5 feet. A creature within 5 feet has one-half concealment (attacks suffer a 20% miss chance). Creatures farther away have full concealment (50% miss chance; the attacker cannot use sight to locate the target). Spell resistance: No. Arcane Locks: All doors in the warded area are arcane locked. Spell resistance: No. Webs: Webs fill all stairs from top to bottom. These strands are identical with those created by the web spell, except that they regrow in 10 minutes if they are burned or torn away while the guards and wards spell lasts. Spell resistance: Yes. Confusion: Where there are choices in directionsuch as a corridor intersection or side passagea minor confusion-type spell functions so as to make it 50% probable that intruders believe they are going in the exact opposite direction from the one they actually chose. This is an enchantment (mind-affecting) effect. Spell resistance: No. Lost Doors: One door per caster level is covered by a glamer to appear as if it were a plain wall. Spell resistance: No. In addition, the character can place the character's choice of one of the following five magical effects:
The whole warded area radiates strong magic of the abjuration school. A dispel magic cast on a specific effect, if successful, removes only that effect. A successful Mordenkainens disjunction destroys the entire guards and wards effect. |
BaseSpell | |
XPCost | |
Focus | |
MaterialComponents | Burning incense, a small measure of brimstone and oil, a knotted string, and a small amount of blood. |
Blurb | Array of magic effects protect area. |
id | 543 |
School | Abjuration |