- Name
- Halt Undead
- Blurb
- Immobilizes undead for 1 round/level.
- School
- Necromancy
- Subschool
- Descriptors
- Level
- Sor/Wiz 3
- Components
- V, S, M
- Casting Time
- 1 action
- Range
- Medium (100 ft. + 10 ft./level)
- Target
- Up to three undead, no two of which can be more than 30 ft. apart
- Effect
- Area
- Duration
- 1 round/level
- Saving Throw
- See text
- Spell Resistance
- Yes
- XPCost
- Focus
- Material Components
- A pinch of sulfur and powdered garlic.
- Description
This spell renders up to three undead creatures immobile.
Nonintelligent undead (such as skeletons and zombies) get no
saving throw; intelligent undead do. If the spell is successful,
it renders the undead immobile for the duration of the spell
(similar to the effect of hold person on a living creature). The
effect is broken if the halted creatures are attacked or take
damage.