Spells (35e)

Name
Summon Nature's Ally IV
Blurb
Calls animal to fight for you.
School
Conjuration
Subschool
Summoning
Descriptors
see text
Level
Drd 4, Rgr 4
Components
V, S, DF
Casting Time
1 full round
Range
Close (25 ft. + 5 ft./2 levels)
Target
Effect
One or more creatures, no two of which can be more than 30 ft. apart
Area
Duration
1 round/level (D)
Saving Throw
None
Spell Resistance
No
XPCost
Focus
Material Components
Description

As summon nature’s ally I, except that the character can summon one 4th-level creature, 1d3 3rd-level creatures of the same type, or 1d4+1 lower level creatures of the same type.

When the character uses a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.

4th Level

  • Arrowhawk, Small
  • Assassin vine
  • Dire ape
  • Dire wolf
  • Giant eagle [chaotic good]
  • Giant owl [neutral good]
  • Grig (sprite) [without pipes, neutral good]
  • Lion (animal)
  • Phantom fungus
  • Tojanida, Small
  • Viper, Large (animal)
  • Xorn, Small