Spells (35e)

NameAwaken
Subschool
Descriptors
LevelDrd 5
ComponentsV, S, F, XP
CastingTimeOne day
RangeTouch
TargetAnimal or tree touched
Effect
Area
DurationInstantaneous
SavingThrowWill negates
SpellResistanceYes
Description

The character awakens a tree or animal to humanlike sentience. To succeed, the character must make a Will save (DC 10 + the target's HD, or the HD the tree will have once awakened).

The awakened animal or tree is friendly toward the character. The character has no special empathy or connection with a creature the character awakens, although it serves the character in specific tasks or endeavors if the character can communicate the character's desires to it.

An awakened tree has characteristics as if it were an animated object, except that its Intelligence, Wisdom, and Charisma scores are all 3d6. Awakened plants gain the ability to move their limbs, roots, vines, creepers, etc., and have senses similar to a human's.

An awakened animal gets 3d6 Intelligence, +1d3 Charisma, and +2 HD.

An awakened tree or animal can speak one language that the character knows, plus one additional language that the character knows per point of Intelligence bonus (if any).

BaseSpell
XPCost250 XP.
Focus
MaterialComponents
BlurbAnimal or tree gains human intellect.
id25
SchoolTransmutation