Spells (35e)

Name
Magic Weapon
Blurb
Weapon gains +1 bonus.
School
Transmutation
Subschool
Descriptors
Level
Brd 1, Clr 1, Pal 1, Sor/Wiz 1, War 1
Components
V, S, F, DF
Casting Time
1 action
Range
Touch
Target
Weapon touched
Effect
Area
Duration
1 minute/level
Saving Throw
Will negates (harmless, object)
Spell Resistance
Yes (harmless, object)
XPCost
Focus
Material Components
Description

Magic weapon gives a weapon a +1 enhancement bonus to attack and damage rolls. If the character is a good cleric, the cleric of a good deity, or a paladin, the weapon is considered blessed, which means it has special effects on certain creatures.