Spells (35e)

Name
Detect Thoughts
Blurb
Allows "listening" to surface thoughts.
School
Divination
Subschool
Descriptors
Mind-Affecting
Level
Brd 2, Knowledge 2, Sor/Wiz 2
Components
V, S, F/DF
Casting Time
1 action
Range
60 ft.
Target
Effect
Area
Quarter circle emanating from the character to the extreme of the range
Duration
Concentration, up to 1 minute/level (D)
Saving Throw
Will negates (see text)
Spell Resistance
No
XPCost
Focus
Material Components
Description

The character detect surface thoughts. The amount of information revealed depends on how long the character studies a particular area or subject:

1st Round: Presence or absence of thoughts (from conscious creatures with Intelligence scores of 1 or higher).

2nd Round: Number of thinking minds and the mental strength of each.

3rd Round: Surface thoughts of any mind in the area. A target’s Will save prevents the character from reading its thoughts, and the character must cast detect thoughts again to have another chance. Creatures of animal intelligence (Int 1 or 2) have simple, instinctual thoughts that the character can pick up.

Intelligence	Mental Strength
------------	---------------
1–2 		Animal
3–5 		Very low
6–9 		Low
10–11 		Average
12–15 		High
16–17 		Very high
18–21 		Genius
22–25 		Supra-genius
26+ 		Deific

Note: Each round, the character can turn to detect thoughts in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

Arcane Focus: A copper piece.