Spells (35e)

Name
Dispel Evil
Blurb
+4 bonus against attacks by evil creatures.
School
Abjuration
Subschool
Descriptors
Good
Level
Clr 5, Good 5, Pal 4
Components
V, S, DF
Casting Time
1 action
Range
Touch
Target
The character and a touched evil creature from another plane; or the character and an enchantment or evil spell on a touched creature or object
Effect
Area
Duration
1 rnd/lvl or until disch.
Saving Throw
See text
Spell Resistance
See text
XPCost
Focus
Material Components
Description

Shimmering, white, holy energy surrounds the character. This power has three effects:

1. The character gains a +4 deflection bonus to AC against attacks by evil creatures.

2. On making a successful melee touch attack against an evil creature from another plane, the character can choose to drive that creature back to its home plane. The creature negates the effects with a Will save (SR applies). This use discharges and ends the spell.

3. With a touch, the character can automatically dispel any one enchantment cast by an evil creature or any one evil spell. Exception: Spells that can’t be dispelled by dispel magic also can’t be dispelled by dispel evil. Saving throws and SR do not apply to this effect. This use discharges and ends the spell.