Spells (35e)

Name
Disintegrate
Blurb
Makes one creature or object vanish.
School
Transmutation
Subschool
Descriptors
Level
Destruction 7, Sor/Wiz 6
Components
V, S, M/DF
Casting Time
1 action
Range
Medium (100 ft. + 10 ft./level)
Target
Effect
Ray
Area
Duration
Instantaneous
Saving Throw
Fortitude partial
Spell Resistance
Yes
XPCost
Focus
Material Components
A lodestone and a pinch of dust.
Description

A thin, green ray springs from the character's pointing finger, causing the creature or object it strikes to glow and vanish, leaving behind only a trace of fine dust. The character must make a successful ranged touch attack to hit. Up to a 10-foot cube of nonliving matter is affected, so the spell disintegrates only part of any very large object or structure targeted. The ray affects even magical matter or energy of a magical nature, such as Bigby’s forceful hand or a wall of force, but not a globe of invulnerability or an antimagic field. A creature or object that makes a successful Fortitude save is only partially affected. It takes 5d6 points of damage instead of disintegrating. Only the first creature or object struck can be affected (that is, the ray affects only one target per casting).