Spells (35e)

Name
Ray of Exhaustion
Blurb
Creature targeted by ray is immediately exhausted.
School
Necromancy
Subschool
Descriptors
Level
Sor/Wiz 3
Components
V, S, M
Casting Time
1 action
Range
Close (25 ft. + 5 ft./2 levels)
Target
Effect
Ray
Area
Duration
1 min./level
Saving Throw
Fortitude partial; see text
Spell Resistance
Yes
XPCost
Focus
Material Components
A drop of sweat.
Description
A black ray projects from your pointing finger. You must succeed on a ranged touch attack with the ray to strike a target. The subject is immediately exhausted for the spell's duration. A successful Fortitude save means the creature is only fatigued. A character that is already fatigued instead becomes exhausted. This spell has no effect on a creature that is already exhausted. Unlike normal exhaustion or fatigue, the effect ends as soon as the spell's duration expires.