Name | Ray of Exhaustion |
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Subschool | |
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Descriptors | |
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Level | Sor/Wiz 3 |
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Components | V, S, M |
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CastingTime | 1 action |
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Range | Close (25 ft. + 5 ft./2 levels) |
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Target | |
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Effect | Ray |
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Area | |
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Duration | 1 min./level |
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SavingThrow | Fortitude partial; see text |
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SpellResistance | Yes |
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Description | A black ray projects from your pointing finger. You must succeed on a ranged touch attack with the ray to strike a target.
The subject is immediately exhausted for the spell's duration. A successful Fortitude save means the creature is only fatigued.
A character that is already fatigued instead becomes exhausted.
This spell has no effect on a creature that is already exhausted. Unlike normal exhaustion or fatigue, the effect ends as soon as the spell's duration expires. |
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BaseSpell | |
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XPCost | |
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Focus | |
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MaterialComponents | A drop of sweat. |
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Blurb | Creature targeted by ray is immediately exhausted. |
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id | 583 |
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School | Necromancy |
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