- Name
- Ray of Exhaustion
- Blurb
- Creature targeted by ray is immediately exhausted.
- School
- Necromancy
- Subschool
- Descriptors
- Level
- Sor/Wiz 3
- Components
- V, S, M
- Casting Time
- 1 action
- Range
- Close (25 ft. + 5 ft./2 levels)
- Target
- Effect
- Ray
- Area
- Duration
- 1 min./level
- Saving Throw
- Fortitude partial; see text
- Spell Resistance
- Yes
- XPCost
- Focus
- Material Components
- A drop of sweat.
- Description
- A black ray projects from your pointing finger. You must succeed on a ranged touch attack with the ray to strike a target.
The subject is immediately exhausted for the spell's duration. A successful Fortitude save means the creature is only fatigued.
A character that is already fatigued instead becomes exhausted.
This spell has no effect on a creature that is already exhausted. Unlike normal exhaustion or fatigue, the effect ends as soon as the spell's duration expires.