Spells (35e)

NameEndure Elements
Subschool
Descriptors
LevelClr 1, Drd 1, Pal 1, Sor/Wiz 1, Strength 1, Sun 1
ComponentsV, S
CastingTime1 action
RangeTouch
TargetCreature touched
Effect
Area
Duration24 hours
SavingThrowWill negates (harmless)
SpellResistanceYes
Description

A creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between -50 and 140 degrees Fahrenheit without having to make Fortitude saves). The creature's equipment is likewise protected.

Endure elements doesn't provide any protection from fire or cold damage, nor does it protect against other environmental hazards such as smoke, lack of air, and so forth.

BaseSpell
XPCost
Focus
MaterialComponents
BlurbIgnores 5 damage/round from one energy type.
id150
SchoolAbjuration