Spells (35e)

Name
Endure Elements
Blurb
Ignores 5 damage/round from one energy type.
School
Abjuration
Subschool
Descriptors
Level
Clr 1, Drd 1, Pal 1, Sor/Wiz 1, Strength 1, Sun 1
Components
V, S
Casting Time
1 action
Range
Touch
Target
Creature touched
Effect
Area
Duration
24 hours
Saving Throw
Will negates (harmless)
Spell Resistance
Yes
XPCost
Focus
Material Components
Description

A creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between -50 and 140 degrees Fahrenheit without having to make Fortitude saves). The creature's equipment is likewise protected.

Endure elements doesn't provide any protection from fire or cold damage, nor does it protect against other environmental hazards such as smoke, lack of air, and so forth.