Spells (35e)

NamePhantom Trap
SubschoolGlamer
Descriptors
LevelSor/Wiz 2
ComponentsV, S, M
CastingTime1 action
RangeTouch
TargetObject touched
Effect
Area
DurationPermanent
SavingThrowNone
SpellResistanceNo
Description

This spell makes a lock or other small mechanism seem to be trapped to anyone who can detect traps. The character places the spell upon any small mechanism or device, such as a lock, hinge, hasp, cork, screw-on cap, or ratchet. Any character able to detect traps, or who uses any spell or device enabling trap detection, is 100% certain a real trap exists. Of course, the effect is illusory and nothing happens if the trap is "sprung"; its primary purpose is to frighten away thieves or make them waste precious time.

If another Leomund’s trap is active within 50 feet when the spell is cast, the casting fails.

BaseSpell
XPCost
Focus
MaterialComponentsA piece of iron pyrite touched to the object to be trapped while the object is sprinkled with a special dust requiring 50 gp to prepare.
BlurbMakes item seem trapped.
id269
SchoolIllusion