- Name
- Feeblemind
- Blurb
- Subject's Int drops to 1.
- School
- Enchantment
- Subschool
- Compulsion
- Descriptors
- Mind-Affecting
- Level
- Sor/Wiz 5
- Components
- V, S, M
- Casting Time
- 1 action
- Range
- Medium (100 ft. + 10 ft./level)
- Target
- One creature
- Effect
- Area
- Duration
- Instantaneous
- Saving Throw
- Will negates (see text)
- Spell Resistance
- Yes
- XPCost
- Focus
- Material Components
- A handful of clay, crystal, glass, or mineral spheres.
- Description
The subjects Intelligence score drops to 1. Still, the
creature knows who its friends are and can follow them and even
protect them. The creature remains in this state until a heal,
limited wish, miracle, or wish spell is used to cancel the
effects. Creatures who can cast arcane spells or use arcane
spell-like effects suffer a 4 penalty on their saving
throws.