Spells (35e)

Name
Summon Monster I
Blurb
Calls outsider to fight for you.
School
Conjuration
Subschool
Summoning
Descriptors
see text
Level
Brd 1, Clr 1, Sor/Wiz 1
Components
V, S, F/DF
Casting Time
1 full round
Range
Close (25 ft. + 5 ft./2 levels)
Target
Effect
One summoned creature
Area
Duration
1 round/level (D)
Saving Throw
None
Spell Resistance
No
XPCost
Focus
Material Components
Description

This spell summons an outsider (extraplanar creature) that attacks the character's enemies. It appears where the character designates and acts immediately, on the character's turn. It attacks the character's opponents to the best of its ability. If the character can communicate with the outsider, the character can direct it not to attack, to attack particular enemies, or to perform other actions. Summoned creatures act normally on the last round of the spell and disappear at the end of their turn.

Choose a 1st-level monster from the Summon Monster table.

1st Level

  • Celestial dog (animal) LG
  • Celestial badger (animal) CG
  • Fiendish dire rat LE
  • Fiendish hawk (animal) CE

When the character uses a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type. For example, summon monster I is a lawful and evil spell when cast to summon a dire rat.