Spells (35e)

Name
Telekinetic Sphere
Blurb
Enclose creat in sphere; you move sphere telekinetically.
School
Evocation
Subschool
Descriptors
Force
Level
Sor/Wiz 8
Components
V, S, M
Casting Time
1 action
Range
Close (25 ft. + 5 ft./2 levels)
Target
Effect
1-ft.-diameter/level sphere, centered around creatures or objects
Area
Duration
1 minute/level (D)
Saving Throw
Reflex negates (object)
Spell Resistance
Yes (object)
XPCost
Focus
Material Components
A hemispherical piece of clear crystal, a matching hemispherical piece of gum arabic, and a pair of small bar magnets.
Description

As Otiluke’s resilient sphere, with the addition that the creatures or objects inside the globe are nearly weightless. Anything contained within an Otiluke’s telekinetic sphere weighs only one-sixteenth of its normal weight. The character can telekinetically lift anything in the sphere that normally weighs up to 5,000 pounds. The range of the telekinetic control extends to a maximum distance of medium range from the character (100 feet + 10 feet per caster level) after the sphere has succeeded in encapsulating its contents.

The character moves objects or creatures in the sphere that weigh up to a total of 5,000 pounds by concentrating on the sphere. The character can begin moving a sphere the round after casting the spell. A round’s concentration (a standard action) moves the sphere up to 30 feet. If the character ceases concentrating, the sphere does not move that round (if on a level surface) or descends at its falling rate (if aloft) until it reaches a level surface, the spell’s duration ends, or the character begins concentrating again. If the character ceases concentrating (voluntarily or due to failing a Concentration check), the character can resume concentrating on the character's next turn or any later turn during the spell’s duration.

Note that even if more than 5,000 pounds of weight is englobed, the perceived weight is only one-sixteenth of the actual weight, so the orb can be rolled without exceptional effort. The sphere falls at a rate of only 60 feet per round, which is not fast enough to cause damage to the contents of the sphere.

The character can move the sphere telekinetically even if the character is in it.