Spells (35e)

Name
Confusion
Blurb
Makes subject behave oddly for 1 round/level.
School
Enchantment
Subschool
Compulsion
Descriptors
Mind-Affecting
Level
Brd 3, Sor/Wiz 4, Trickery 4
Components
V, S, M/DF
Casting Time
1 action
Range
Medium (100 ft. + 10 ft./level)
Target
All creatures in a 15-ft. radius
Effect
Area
Duration
1 round/level
Saving Throw
Will negates
Spell Resistance
Yes
XPCost
Focus
Material Components
A set of three nut shells.
Description

Creatures affected by this spell behave randomly, as indicated on the following table:

1d10 	Behavior
1 	Wander away for 1 minute (unless prevented)
2–6 	Do nothing for 1 round
7–9 	Attack nearest creature for 1 round
10 	Act normally for 1 round

Except on a result of 1, roll again each round to see what the subject does that round. Wandering creatures leave the scene as if disinterested. Attackers are not at any special advantage when attacking them. Behavior is checked at the beginning of each creature’s turn. Any confused creature who is attacked automatically attacks its attackers on its next turn.