Spells (35e)

NameMage's Disjunction
Subschool
Descriptors
LevelMagic 9, Sor/Wiz 9
ComponentsV
CastingTime1 action
RangeClose (25 ft. + 5 ft./2 levels)
Target
Effect
AreaAll magical effects and magic items within a 30-ft.-radius burst
DurationInstantaneous
SavingThrowWill negates (object)
SpellResistanceNo
Description

All magical effects and magic items within the radius of the spell, except for those that the character carries or touches, are disjoined. That is, spells and spell-like effects are separated into their individual components (ending the effect as a dispel magic spell does), and permanent magic items must make successful Will saves or be turned into normal items. An item in a creature’s possession uses its own Will save bonus or its possessor’s Will save bonus, whichever is higher.

The character also has a 1% chance per caster level of destroying an antimagic field. If the antimagic field survives the disjunction, no items within it are disjoined.

Even artifacts are subject to disjunction, though there is only a 1% chance per caster level of actually affecting such powerful items. Additionally, if an artifact is destroyed, the character must succeed at a Will save (DC 25) or permanently lose all spellcasting abilities. (These abilities cannot be recovered by mortal magic, not even miracle or wish.)

Note: Destroying artifacts is a dangerous business, and it is 95% likely to attract the attention of some powerful being who has an interest in or connection with the device.

BaseSpell
XPCost
Focus
MaterialComponents
BlurbDispels magic, disenchants magic items.
id320
SchoolAbjuration