Spells (35e)

NameResist Energy
Subschool
Descriptors
LevelClr 2, Drd 2, Fire 3, Pal 2, Rgr 1, Sor/Wiz 2
ComponentsV, S, DF
CastingTime1 action
RangeTouch
TargetCreature touched
Effect
Area
Duration1 minute/level
SavingThrowNone
SpellResistanceYes
Description

As endure elements, except resist elements absorbs the first 12 points of damage each round.

Note: Resist elements overlaps (and does not stack with) endure elements and protection from elements. If a character is warded by protection from elements and one or both of the other spells, the protection spell absorbs damage until it is exhausted. If a character is warded by resist elements and endure elements at the same time, the resist spell absorbs damage but the endure spell does not.

BaseSpellendure elements
XPCost
Focus
MaterialComponents
BlurbIgnores 12 damage/round from one energy type.
id400
SchoolAbjuration