Spells (35e)

Name
Resist Energy
Blurb
Ignores 12 damage/round from one energy type.
School
Abjuration
Subschool
Descriptors
Level
Clr 2, Drd 2, Fire 3, Pal 2, Rgr 1, Sor/Wiz 2
Components
V, S, DF
Casting Time
1 action
Range
Touch
Target
Creature touched
Effect
Area
Duration
1 minute/level
Saving Throw
None
Spell Resistance
Yes
XPCost
Focus
Material Components
Description

As endure elements, except resist elements absorbs the first 12 points of damage each round.

Note: Resist elements overlaps (and does not stack with) endure elements and protection from elements. If a character is warded by protection from elements and one or both of the other spells, the protection spell absorbs damage until it is exhausted. If a character is warded by resist elements and endure elements at the same time, the resist spell absorbs damage but the endure spell does not.