- Name
- False Life
- Blurb
- Gain temp. HP equal to 1d10 +1/lvl (max 10).
- School
- Necromancy
- Subschool
- Descriptors
- Level
- Sor/Wiz 2
- Components
- V, S, M
- Casting Time
- 1 action
- Range
- Personal
- Target
- You
- Effect
- Area
- Duration
- 1 hour/level or until discharged; see text
- Saving Throw
- Spell Resistance
- XPCost
- Focus
- Material Components
- A small amount of alcohol or distilled spirits, which you use to trace certain sigils on your body during casting. These sigils cannot be seen once the alcohol or spirits evaporate.
- Description
- You harness the power of unlife to grant yourself a limited ability to avoid death. While this spell is in effect, you gain temporary hit points equal to 1d10 +1 per caster level (maximum +10).