Spells (35e)

NameRainbow Pattern
SubschoolPattern
DescriptorsMind-Affecting
LevelBrd 4, Sor/Wiz 4
Components(V), S, M, F (see text)
CastingTime1 action
RangeMedium (100 ft. + 10 ft./level)
Target
EffectColorful lights with a 15-ft.-radius spread
Area
DurationConcentration+1 round/level (D)
SavingThrowWill negates
SpellResistanceYes
Description

A glowing, rainbow-hued pattern of interweaving colors captivates those within it. Rainbow pattern captivates a maximum of 24 HD of creatures. Creatures with the fewest HD are affected first. Among creatures with equal HD, those who are closest to the spell’s point of origin are affected first. Affected creatures who fail their saves are captivated by the pattern. Captivated creatures cannot move away from the pattern, nor can they take actions other than to defend themselves. Thus, a captivated fighter cannot run away or attack but suffers no penalties when attacked. An attack on a captivated creature frees it from the spell immediately.

With a simple gesture (a free action), the character can make the rainbow pattern move up to 30 feet per round (moving its effective point of origin). All captivated creatures follow the moving rainbow of light, trying to get or remain within the effect. Captivated creatures who are restrained and removed from the pattern still try to follow it. If the pattern leads its subjects into a dangerous area (through flame, off a cliff, etc.), each captivated creature gets a second save. If the view of the lights is completely blocked (by an obscuring mist spell, for instance), creatures who can’t see them are no longer affected.

The spell does not affect sightless creatures.

Verbal Component: A wizard or sorcerer need not utter a sound to cast this spell, but a bard must sing, play music, or recite a rhyme as a verbal component.

BaseSpell
XPCost
Focus
MaterialComponentsA piece of phosphor.
BlurbLights prevent 24 HD of creatures to attack or move away.
id379
SchoolIllusion