Spells (35e)

Name
Ethereal Jaunt
Blurb
You become ethereal for 1 round/level.
School
Transmutation
Subschool
Descriptors
Level
Clr 5, Sor/Wiz 7
Components
V, S
Casting Time
1 action
Range
Personal
Target
The character
Effect
Area
Duration
1 round/level (D)
Saving Throw
Spell Resistance
XPCost
Focus
Material Components
Description

The character becomes ethereal, along with the character's equipment. The character enters a place called the Ethereal Plane, which overlaps the normal, physical, Material Plane.

When the spell expires, the character returns to material existence.

If the character ends the spell and become material while inside a material object (such as a solid wall), the character is shunted off to the nearest open space and take 1d6 points of damage per 5 feet that the character travelled.