Spells (35e)

Name
Repel Vermin
Blurb
Insects stay 10 ft. away.
School
Abjuration
Subschool
Descriptors
Level
Animal 4, Clr 4, Drd 4
Components
V, S, DF
Casting Time
1 action
Range
10 ft.
Target
Effect
Area
10-ft.-radius emanation centered on the character
Duration
10 minutes/level
Saving Throw
None or Will negates (see text)
Spell Resistance
Yes
XPCost
Focus
Material Components
Description

An invisible barrier holds back vermin. A vermin with less than one-third the character's level in HD cannot penetrate the barrier. A vermin with at least one-third the character's level in HD can penetrate the barrier if it succeeds at a Will save. Even so, crossing the barrier deals the vermin 2d6 points of damage, and pressing against the barrier causes pain, which deters less aggressive vermin.