Spells (35e)

Name
Harm
Blurb
Deals 10 dmg/lvl (max 150 or until creature reaches 1 HP)
School
Necromancy
Subschool
Descriptors
Level
Clr 6, Destruction 6
Components
V, S
Casting Time
1 action
Range
Touch
Target
Creature touched
Effect
Area
Duration
Instantaneous
Saving Throw
Will half; see text
Spell Resistance
Yes
XPCost
Focus
Material Components
Description

Harm charges a subject with negative energy that deals 10 points of damage per caster level (to a maximum of 150 points at 15th level). If the creature successfully saves, harm deals half this amount, but it cannot reduce the target's hit points to less than 1.

If used on an undead creature, harm acts like heal.