Spells (35e)

Name
Nystul's Magic Aura
Blurb
Grants object false magic aura.
School
Illusion
Subschool
Glamer
Descriptors
Level
Sor/Wiz 1
Components
V, S, F
Casting Time
1 action
Range
Touch
Target
One touched object weighing up to 5 lb./level
Effect
Area
Duration
1 day/level
Saving Throw
None (see text)
Spell Resistance
No
XPCost
Focus
Material Components
Description

The character makes an item’s aura register to detection spells (and similar spells) as though it were either a magic item of the type that the character specifies or the subject of a spell that the character specifies. The character could make an ordinary sword register as a +2 vorpal sword as far as magical detection is concerned or make a +2 vorpal sword register as if it were a +1 sword.

If the object bearing Nystul’s magic aura has identify cast on it or is similarly examined, the examiner recognizes that the aura is false and detects the object’s actual qualities if he succeeds at a Will save. Otherwise, he believes the aura and no amount of testing reveals what the true magic is.

If the targeted item’s own aura is exceptionally powerful (if it is an artifact, for instance), Nystul’s magic aura doesn’t work.

Note: A magic weapon, shield, or suit of armor must be a masterwork item, so a sword of average make, for example, looks suspicious if it has a magical aura.