Name | Components | Casting Time | MaterialComponents | Actions |
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Acid Fog | V, S, M/DF | 1 act | A pinch of dried, powdered peas combined with powdered animal hoof. | View |
Animal Friendship | V, S, M | 1 act | A piece of food the animal likes. | View |
Animal Messenger | V, S, M | 1 act | A morsel of food the animal likes. | View |
Animate Dead | V, S, M | 1 act | The character must place a black onyx gem worth at least 50 gp into the mouth or eye socket of each corpse. The magic of the spell turns these gems into worthless, burned-out shells. | View |
Antimagic Field | V, S, M/DF | 1 act | A pinch of powdered iron or iron filings. | View |
Antipathy | V, S, M/DF | 1 hr | A lump of alum soaked in vinegar. | View |
Arcane Eye | V, S, M | 10 mins | A bit of bat fur. | View |
Arcane Lock | V, S, M | 1 act | Gold dust worth 25 gp. | View |
Astral Projection | V, S, M | 30 mins | A jacinth worth at least 1,000 gp, plus a silver bar worth 5 gp for each person to be affected. | View |
Atonement | V, S, M, F, DF, XP | 1 hr | Burning incense. | View |
Bigby's Crushing Hand | V, S, M, F/DF | 1 act | The shell of an egg. | View |
Binding | V, S, M | One min | Specially made props suited to the specific type of binding (cost 500 gp), plus the spell requires gems worth at least 500 gp for each HD of the target. | View |
Bless Water | V, S, M | 1 min | 5 pounds of powdered silver (worth 25 gp). | View |
Bull's Strength | V, S, M/DF | 1 act | A few hairs, or a pinch of dung, from a bull. | View |
Cat's Grace | V, S, M | 1 act | A pinch of cat fur. | View |
Circle of Death | V, S, M | 1 act | The powder of a crushed black pearl with a minimum value of 500 gp. | View |
Clone | V, S, M, F | 10 mins | The piece of flesh and various laboratory supplies (cost 1,000 gp). | View |
Color Spray | V, S, M | 1 act | A pinch each of powder or sand that is colored red, yellow, and blue. | View |
Commune | V, S, M, DF, XP | 10 mins | Holy (or unholy) water and incense. | View |
Comprehend Languages | V, S, M/DF | 1 act | A pinch of soot and a few grains of salt. | View |
Cone of Cold | V, S, M/DF | 1 act | A very small crystal or glass cone. | View |
Confusion | V, S, M/DF | 1 act | A set of three nut shells. | View |
Consecrate | V, S, M, DF | 1 act | A vial of holy water and 25 gp worth (5 pounds) of silver dust, all of which must be sprinkled around the area. | View |
Contingency | V, S, M, F | At least 10 mins (see text) | That of the companion spell, plus quicksilver and an eyelash of an ogre mage, rakshasa, or similar spell-using creature. | View |
Continual Flame | V, S, M | 1 act | You sprinkle ruby dust (worth 50 gp) on the item that is to carry the flame. | View |
Control Undead | V, S, M | 1 act | A small piece of bone and a small piece of raw meat. | View |
Control Water | V, S, M/DF | 1 act | A drop of water (for raise water) or a pinch of dust (for lower water). | View |
Create Greater Undead | V, S, M | 1 hr | A clay pot filled with grave dirt and another filled with brackish water. The spell must be cast on a dead body. You must place a black onyx gem worth at least 50 gp per HD of the undead to be created into the mouth or eye socket of each corpse. The magic of the spell turns these gems into worthless shells. | View |
Create Undead | V, S, M | 1 hr | A clay pot filled with grave dirt and another filled with brackish water. The spell must be cast on a dead body. You must place a black onyx gem worth at least 50 gp per HD of the undead to be created into the mouth or eye socket of each corpse. The magic of the spell turns these gems into worthless shells. | View |
Curse Water | V, S, M | 1 min | 5 pounds of powdered silver (worth 25 gp). | View |
Darkness | V, M/DF | 1 act | A bit of bat fur and either a drop of pitch or a piece of coal. | View |
Darkvision | V, S, M | 1 act | Either a pinch of dried carrot or an agate. | View |
Daze | V, S, M | 1 act | A pinch of wool or similar substance. | View |
Delayed Blast Fireball | V, S, M | 1 act | A tiny ball of bat guano and sulfur. | View |
Demand | V, S, M/DF | 10 mins | A short piece of copper wire and some small part of the subject-a hair, a bit of nail, or the like. | View |
Desecrate | V, S, M, DF | 1 act | A vial of unholy water and 25 gp worth (5 pounds) of silver dust, all of which must be sprinkled around the area. | View |
Detect Scrying | V, S, M | 1 act | A small piece of mirror and a miniature brass hearing trumpet. | View |
Detect Undead | V, S, M/DF | 1 act | A bit of earth from a grave. | View |
Disintegrate | V, S, M/DF | 1 act | A lodestone and a pinch of dust. | View |
Displacement | V, M | 1 act | A small strip of leather twisted into a loop. | View |
Divination | V, S, M | 10 mins | Incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp. | View |
Drawmij's Instant Summons | V, S, M | 1 act | A sapphire worth at least 1,000 gp. | View |
Enlarge | V, S, M | 1 act | A pinch of powdered iron. | View |
Evard's Black Tentacles | V, S, M | 1 act | A piece of tentacle from a giant octopus or a giant squid. | View |
Fabricate | V, S, M | See text | The original material, which costs the same amount as the raw materials required to craft the item to be created. | View |
False Vision | V, S, M | 1 act | The ground dust of a piece of jade worth at least 250 gp, which is sprinkled into the air when the spell is cast. | View |
Fear | V, S, M | 1 act | Either the heart of a hen or a white feather. | View |
Feeblemind | V, S, M | 1 act | A handful of clay, crystal, glass, or mineral spheres. | View |
Fire Seeds | V, S, M | 1 act/seed | The acorns or holly berries. | View |
Fire Shield | V, S, M/DF | 1 act | A bit of phosphorus for the warm shield; a live firefly or glowworm or the tail portions of four dead ones for the chill shield. | View |
Fire Trap | V, S, M | 10 mins | A half-pound of gold dust (cost 25 gp) sprinkled on the warded object. | View |
Fireball | V, S, M | 1 act | A tiny ball of bat guano and sulfur. | View |
Flame Arrow | V, S, M | 1 act | A drop of oil and a small piece of flint. | View |
Flaming Sphere | V, S, M/DF | 1 act | A bit of tallow, a pinch of brimstone, and a dusting of powdered iron. | View |
Flesh to Stone | V, S, M | 1 act | Lime, water, and earth. | View |
Forbiddance | V, S, M, DF | 6 rnds | A sprinkling of holy water and rare incenses worth at least 1,500 gp, plus 1,500 gp per 60-foot cube. If a password is desired, this requires the burning of additional rare incenses worth at least 1,000 gp, plus 1,000 gp per 60-foot cube. | View |
Forcecage | V, S, M (see text) | 1 act | Ruby dust worth 1,500 gp, which is tossed into the air and disappears when you cast the spell. | View |
Foresight | V, S, M/DF | 1 act | A hummingbird's feather. | View |
Freedom of Movement | V, S, M, DF | 1 act | A leather thong, bound around the arm or a similar appendage. | View |
Gaseous Form | S, M/DF | 1 act | A bit of gauze and a wisp of smoke. | View |
Gentle Repose | V, S, M/DF | 1 act | A pinch of salt, and a copper piece for each eye the corpse has (or had). | View |
Ghost Sound | V, S, M | 1 act | A bit of wool or a small lump of wax. | View |
Ghoul Touch | V, S, M | 1 act | A small scrap of cloth taken from clothing worn by a ghoul, or a pinch of earth from a ghoul's lair. | View |
Glitterdust | V, S, M | 1 act | Ground mica. | View |
Globe of Invulnerability | V, S, M | 1 act | A glass or crystal bead that shatters at the expiration of the spell. | View |
Glyph of Warding | V, S, M | 10 mins | You trace the glyph with incense, which must first be sprinkled with powdered diamond worth at least 200 gp. | View |
Grease | V, S, M | 1 act | A bit of pork rind or butter. | View |
Greater Glyph of Warding | V, S, M | 10 mins | You trace the glyph with incense, which must first be sprinkled with powdered diamond worth at least 400 gp. | View |
Greater Magic Weapon | V, S, M/DF | 1 act | Powdered lime and carbon. | View |
Greater Planar Binding | V, S, M | 10 mins | (not mentioned and not in the errata) | View |
Guards and Wards | V, S, M, F | 30 mins (D) | Burning incense, a small measure of brimstone and oil, a knotted string, and a small amount of blood. | View |
Hallow | V, S, M, DF | One day | Herbs, oils, and incense worth at least 1,000 gp, plus 1,000 gp per level of the spell to be included in the hallowed area. | View |
Hallucinatory Terrain | V, S, M | 10 mins | A stone, a twig, and a bit of green plant. | View |
Halt Undead | V, S, M | 1 act | A pinch of sulfur and powdered garlic. | View |
Haste | V, S, M | 1 act | A shaving of licorice root. | View |
Hold Monster | V, S, M/DF | 1 act | One hard metal bar or rod, which can be as small as a three-penny nail. | View |
Horrid Wilting | V, S, M/DF | 1 act | A bit of sponge. | View |
Hypnotic Pattern | (V), S, M | 1 act | A glowing stick of incense or a crystal rod filled with phosphorescent material. | View |
Ice Storm | V, S, M/DF | 1 act | A pinch of dust and a few drops of water. | View |
Identify | V, S, M/DF | 8 hrs | A pearl of at least 100 gp value, crushed and stirred into wine with an owl feather; the infusion must be drunk prior to spellcasting. | View |
Illusory Script | V, S, M | 1 min or longer (see text) | A lead-based ink (cost of not less than 50 gp). | View |
Invisibility | V, S, M/DF | 1 act | An eyelash encased in a bit of gum arabic. | View |
Invisibility Sphere | V, S, M | 1 act | An eyelash encased in a bit of gum arabic. | View |
Iron Body | V, S, M/DF | 1 act | A small piece of iron that was once part of either an iron golem, a hero's armor, or a war machine. | View |
Jump | V, S, M | 1 act | A grasshopper's hind leg, which you break when the spell is cast. | View |
Legend Lore | V, S, M, F | See text | Incense worth at least 250 gp. | View |
Leomund's Secure Shelter | V, S, M/DF (see text) | 10 mins | A square chip of stone, crushed lime, a few grains of sand, a sprinkling of water, and several splinters of wood. These must be augmented by the components of the unseen servant spell (string and a bit of wood) if this benefit is to be included. | View |
Leomund's Tiny Hut | V, S, M | 1 act | A small crystal bead that shatters when the spell duration expires or the hut is dispelled. | View |
Leomund's Trap | V, S, M | 1 act | A piece of iron pyrite touched to the object to be trapped while the object is sprinkled with a special dust requiring 50 gp to prepare. | View |
Light | V, M/DF | 1 act | A firefly or a piece of phosphorescent moss. | View |
Lightning Bolt | V, S, M | 1 act | A bit of fur and an amber, crystal, or glass rod. | View |
Locate Creature | V, S, M | 1 act | A bit of fur from a bloodhound. | View |
Magic Circle against Chaos | V, S, M/DF | 1 act | A little powdered silver with which you trace a 3-footdiameter circle on the floor (or ground) around the creature to be warded. | View |
Magic Circle against Evil | V, S, M/DF | 1 act | A little powdered silver with which you trace a 3-footdiameter circle on the floor (or ground) around the creature to be warded. | View |
Magic Circle against Good | V, S, M/DF | 1 act | A little powdered silver with which you trace a 3-footdiameter circle on the floor (or ground) around the creature to be warded. | View |
Magic Circle against Law | V, S, M/DF | 1 act | A little powdered silver with which you trace a 3-footdiameter circle on the floor (or ground) around the creature to be warded. | View |
Magic Mouth | V, S, M | 1 act | A small bit of honeycomb and jade dust worth 10 gp. | View |
Major Creation | V, S, M | 10 mins | A tiny piece of matter of the same sort of item you plan to create with major creation. | View |
Mass Haste | V, S, M | 1 act | A shaving of licorice root. | View |
Mass Invisibility | V, S, M | 1 act | An eyelash encased in a bit of gum arabic. | View |
Mass Suggestion | V, M | 1 act | A snake's tongue and either a bit of honeycomb or a drop of sweet oil. | View |
Melf's Acid Arrow | V, S, M, F | 1 act | Powdered rhubarb leaf and an adder's stomach. | View |
Minor Creation | V, S, M | 1 min | A tiny piece of matter of the same sort of item you plan to create with minor creation. | View |
Minor Globe of Invulnerability | V, S, M | 1 act | A glass or crystal bead that shatters at the expiration of the spell. | View |
Mordenkainen's Faithful Hound | V, S, M | 1 act | A tiny silver whistle, a piece of bone, and a thread. | View |
Mount | V, S, M | 1 full rnd | A bit of horse hair. | View |
Move Earth | V, S, M | See text | A mixture of soils (clay, loam, and sand) in a small bag, and an iron blade. | View |
Neutralize Poison | V, S, M/DF | 1 act | A bit of charcoal. | View |
Nondetection | V, S, M | 1 act | A pinch of diamond dust worth 50 gp. | View |
Obscure Object | V, S, M/DF | 1 act | A piece of chameleon skin. | View |
Otiluke's Resilient Sphere | V, S, M | 1 act | A hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic. | View |
Otiluke's Telekinetic Sphere | V, S, M | 1 act | A hemispherical piece of clear crystal, a matching hemispherical piece of gum arabic, and a pair of small bar magnets. | View |
Passwall | V, S, M | 1 act | A pinch of sesame seeds. | View |
Planar Binding | V, S, M | 10 mins | (not mentioned and not in the errata) | View |
Polymorph Any Object | V, S, M/DF | 1 act | Mercury, gum arabic, and smoke. | View |
Polymorph Other | V, S, M | 1 act | An empty cocoon. | View |
Project Image | V, S, M | 1 act | A small replica of you (a doll), which costs 5 gp to create. | View |
Protection from Chaos | V, S, M/DF | 1 act | A little powdered silver with which you trace a 3-foot -diameter circle on the floor (or ground) around the creature to be warded. | View |
Protection from Evil | V, S, M/DF | 1 act | A little powdered silver with which you trace a 3-foot -diameter circle on the floor (or ground) around the creature to be warded. | View |
Protection from Good | V, S, M/DF | 1 act | A little powdered silver with which you trace a 3-foot -diameter circle on the floor (or ground) around the creature to be warded. | View |
Protection from Law | V, S, M/DF | 1 act | A little powdered silver with which you trace a 3-foot -diameter circle on the floor (or ground) around the creature to be warded. | View |
Protection from Spells | V, S, M, F | 1 act | A diamond of at least 500 gp value, which must be crushed and sprinkled over the targets. | View |
Prying Eyes | V, S, M | 1 min | A handful of crystal marbles. | View |
Pyrotechnics | V, S, M | 1 act | The spell uses one fire source, which is immediately extinguished. A fire so large that it exceeds a 20-foot cube is only partly extinguished. Magical fires are not extinguished, although a fire-based creature (such as a fire elemental) used as a source takes 1 point of damage per caster level. | View |
Rainbow Pattern | (V), S, M, F (see text) | 1 act | A piece of phosphor. | View |
Raise Dead | V, S, M, DF | 1 min | Diamonds worth a total of least 5,000 gp. | View |
Rary's Mnemonic Enhancer | V, S, M, F | 10 mins | A piece of string, and ink consisting of squid secretion with black dragon's blood. | View |
Rary's Telepathic Bond | V, S, M | 1 act | Pieces of eggshell from two different kinds of creatures. | View |
Reduce | V, S, M | 1 act | A pinch of powdered iron. | View |
Refuge | V, S, M | 1 act | The specially prepared object, whose construction requires gems worth 1,500 gp. | View |
Resistance | V, S, M/DF | 1 act | A miniature cloak. | View |
Restoration | V, S, M | 3 rnds | Diamond dust worth 100 gp that is sprinkled over the target. | View |
Resurrection | V, S, M, DF | 10 mins | A sprinkle of holy water and diamonds worth a total of at least 10,000 gp. | View |
Reverse Gravity | V, S, M/DF | 1 act | A lodestone and iron filings. | View |
Rope Trick | V, S, M | 1 act | Powdered corn extract and a twisted loop of parchment. | View |
Scare | V, S, M | 1 act | A bit of bone from an undead skeleton, zombie, ghoul, ghast, or mummy. | View |
Scrying | V, S, M/DF, F | 1 hr | The eye of a hawk, an eagle, or a roc, plus nitric acid, copper, and zinc. | View |
Secret Page | V, S, M | 10 mins | Powdered herring scales and will-o'-wisp essence. | View |
See Invisibility | V, S, M | 1 act | A pinch of talc and a small sprinkling of powdered silver. | View |
Sending | V, S, M/DF | 10 mins | A short piece of fine copper wire. | View |
Sepia Snake Sigil | V, S, M | 10 mins | 500 gp worth of powdered amber, a scale from any snake, and a pinch of mushroom spores. | View |
Sequester | V, S, M | 1 act | A basilisk eyelash, gum arabic, and a dram of whitewash. | View |
Shatter | V, S, M/DF | 1 act | A chip of mica. | View |
Shield of Faith | V, S, M | 1 act | A small parchment with a bit of holy text written upon it. | View |
Simulacrum | V, S, M, XP | 12 hrs | The spell is cast over the rough snow or ice form, and some piece of the creature to be duplicated (hair, nail, or the like) must be placed inside the snow or ice. Additionally, the spell requires powdered ruby worth 100 gp per HD of the simulacrum to be created. | View |
Sleep | V, S, M/DF | 1 act | A pinch of fine sand, rose petals, or a live cricket. | View |
Sleet Storm | V, S, M/DF | 1 act | A pinch of dust and a few drops of water. | View |
Slow | V, S, M | 1 act | A drop of molasses. | View |
Solid Fog | V, S, M | 1 act | A pinch of dried, powdered peas combined with powdered animal hoof. | View |
Spell Turning | V, S, M/DF | 1 act | A small silver mirror. | View |
Spider Climb | V, S, M | 1 act | A drop of bitumen and a live spider, both of which must be eaten by the subject. | View |
Statue | V, S, M | 1 act | Lime, sand, and a drop of water stirred by an iron bar, such as a nail or spike. | View |
Stinking Cloud | V, S, M | 1 act | A rotten egg or several skunk cabbage leaves. | View |
Stone Shape | V, S, M/DF | 1 act | Soft clay, which must be worked into roughly the desired shape of the stone object and then touched to the stone while the verbal component is uttered. | View |
Stone to Flesh | V, S, M | 1 act | A pinch of earth and a drop of blood. | View |
Stoneskin | V, S, M | 1 act | Granite and 250 gp worth of diamond dust sprinkled on the target's skin. | View |
Suggestion | V, M | 1 act | A snake's tongue and either a bit of honeycomb or a drop of sweet oil. | View |
Summon Swarm | V, S, M/DF | 1 full rnd | A square of red cloth. | View |
Sunburst | V, S, M/DF | 1 act | A piece of sunstone and a naked flame. | View |
Symbol | V, S, M/DF (or V, S, M for carefully engraved) | 1 act or 10 mins | Mercury and phosphorus, plus powdered diamond and opal with a total value of at least 5,000 gp each. | View |
Sympathy | V, S, M | 1 hr | 1,500 gp worth of crushed pearls and a drop of honey. | View |
Tasha's Hideous Laughter | V, S, M | 1 act | Tiny tarts that are thrown at the target and a feather that is waved in the air. | View |
Teleportation Circle | V, M | 10 mins | Amber dust to cover the area of the circle (cost 1,000 gp). | View |
Temporal Stasis | V, S, M | 1 act | A powder composed of diamond, emerald, ruby, and sapphire dust with a total value of at least 5,000 gp. | View |
Tenser's Floating Disk | V, S, M | 1 act | A drop of mercury. | View |
Tenser's Transformation | V, S, M | 1 act | A potion of Strength, which the character drinks (and whose effects are subsumed by the spell effects). | View |
Tongues | V, M/DF | 1 act | A small clay model of a ziggurat, which shatters when the verbal component is pronounced. | View |
Transmute Mud to Rock | V, S, M/DF | 1 act | Sand, lime, and water. | View |
Transmute Rock to Mud | V, S, M/DF | 1 act | Clay and water. | View |
Trap the Soul | V, S, M, (F) | 1 act or see text | Before the actual casting of trap the soul, the character must procure a gem of at least 1,000 gp value for every Hit Die possessed by the creature to be trapped. If the gem is not valuable enough, it shatters when the entrapment is attempted. (While characters have no concept of level as such, the value of the gem needed to trap an individual can be researched. Remember that this value can change over time as characters advance.) | View |
True Resurrection | V, S, M, DF | 10 mins | A sprinkle of holy water and diamonds worth a total of at least 25,000 gp. | View |
True Seeing | V, S, M | 1 act | An ointment for the eyes that costs 250 gp and is made from mushroom powder, saffron, and fat. | View |
Unhallow | V, S, M | One day | Herbs, oils, and incense worth at least 1,000 gp, plus 1,000 gp per level of the spell to be tied to the unhallowed area. | View |
Unseen Servant | V, S, M | 1 act | A piece of string and a bit of wood. | View |
Vision | V, S, M, XP | 1 act | Incense worth at least 250 gp. | View |
Wall of Fire | V, S, M/DF | 1 act | A small piece of phosphorus. | View |
Wall of Force | V, S, M | 1 act | A pinch of powder made from a clear gem. | View |
Wall of Ice | V, S, M | 1 act | A small piece of quartz or similar rock crystal. | View |
Wall of Iron | V, S, M | 1 act | A small piece of sheet iron plus gold dust worth 50 gp (1 pound of gold dust). | View |
Wall of Stone | V, S, M/DF | 1 act | A small block of granite. | View |
Water Breathing | V, S, M/DF | 1 act | A short reed or piece of straw. | View |
Web | V, S, M | 1 act | A bit of spider web. | View |
Wind Wall | V, S, M/DF | 1 act | A tiny fan and a feather of exotic origin. | View |