Fire trap creates a fiery explosion when an intruder opens the
item that the trap wards. The fire trap can ward any closeable
item (book, box, bottle, chest, coffer, coffin, door, drawer, and
so forth). When casting fire trap, the character selects a point
on the item as the spells center. When someone other than
the character opens the item, a fiery explosion fills the area
within a 5-foot radius around the spells center. The flames
deal 1d4 points of fire damage +1 point per caster level (maximum
+20). The item protected by the trap is not harmed by this
explosion.
The fire trapped item cannot have a second closure or warding
spell placed on it.
A knock spell does not affect a fire trap in any way, because
knock only opens things and the fire trap in no way prevents one
from opening the trapped item. An unsuccessful dispel magic spell
does not detonate the spell.
Underwater, this ward deals half damage and creates a large
cloud of steam.
As the caster, the character can use the trapped object
without discharging it, as can any individual to whom the spell
was specifically attuned when cast. "Attuning" usually
involves a password that the character can share with friends.
Material: Worth 25 gp
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