The character cant cast spells, even from magic items.
The character gain 1d6 temporary hit points per caster level,
a +4 natural armor bonus to AC, a +2d4 Strength enhancement
bonus, a +2d4 Dexterity enhancement bonus, a +1 base attack bonus
per two caster levels (which may give the character an extra
attack), a +5 competence bonus on Fortitude saves, and
proficiency with all simple and martial weapons. The character
attacks opponents with melee or ranged weapons if the character
can, even resorting to unarmed attacks if thats all the
character can do.