Wind Wall
School: Evocation Level: Sor/Wis 3, Clr 3, Brd 3, Rgr 4, Air 2
Components:   V, S, M/DF   Casting Time:   1 action  
Range:   Medium (100 ft. + 10 ft./level)   Target:     
Effect:   Wall up to 10 ft./level long and 5 ft./level high (S)   Area:     
Duration:   1 round/level   Saving Throw:   None (see text)  
Spell Resistance:   Yes   XP Cost:     
Focus:      Material Components:   A tiny fan and a feather of exotic origin.  

An invisible vertical curtain of wind appears. It is 2 feet thick and of considerable strength. It is a roaring blast sufficient to blow away any bird smaller than an eagle or tear papers and similar materials from unsuspecting hands. (A Reflex save allows a creature to maintain its grasp on an object.) Tiny and Small flying creatures cannot pass through the barrier. Loose materials and cloth garments fly upward when caught in a wind wall. Arrows and bolts are deflected upward and miss, while any other normal ranged weapon passing through the wall suffers a 30% miss chance. (A giant-thrown boulder, a siege projectile, and other massive ranged weapons are not affected.) Gases, most gaseous breath weapons, and creatures in gaseous form cannot pass through the wall (although it is no barrier to incorporeal creatures).

While the wall must be vertical, the character can shape it in any continuous path along the ground that the character likes. It is possible to create cylindrical or square wind walls to enclose specific points. A 5th-level caster can create a wall up to 50 feet long and up to 25 feet high, which is sufficient to form a cylinder of wind 15 feet in diameter.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002