Description: | An invisible vertical curtain of wind appears. It is 2 feet
thick and of considerable strength. It is a roaring blast
sufficient to blow away any bird smaller than an eagle or tear
papers and similar materials from unsuspecting hands. (A Reflex
save allows a creature to maintain its grasp on an object.) Tiny
and Small flying creatures cannot pass through the barrier. Loose
materials and cloth garments fly upward when caught in a wind
wall. Arrows and bolts are deflected upward and miss, while any
other normal ranged weapon passing through the wall suffers a 30%
miss chance. (A giant-thrown boulder, a siege projectile, and
other massive ranged weapons are not affected.) Gases, most
gaseous breath weapons, and creatures in gaseous form cannot pass
through the wall (although it is no barrier to incorporeal
creatures).
While the wall must be vertical, the character can shape it in
any continuous path along the ground that the character likes. It
is possible to create cylindrical or square wind walls to enclose
specific points. A 5th-level caster can create a wall up to 50
feet long and up to 25 feet high, which is sufficient to form a
cylinder of wind 15 feet in diameter.
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