Antipathy (Mind-Affecting)
School: Enchantment Level: Sor/Wis 8, Drd 9
Components:   V, S, M/DF   Casting Time:   1 hour  
Range:   Close (25 ft. + 5 ft./2 levels)   Target:   One location (up to a 10-ft. cube/level) or one object  
Effect:      Area:     
Duration:   2 hours/level   Saving Throw:   Will partial  
Spell Resistance:   Yes   XP Cost:     
Focus:      Material Components:   A lump of alum soaked in vinegar.  

The character causes an object or location to emanate magical vibrations that repel either a specific type of intelligent creature or creatures of a particular alignment, as defined by the character. The particular type of creature to be affected must be named specifically-for example, red dragons, hill giants, wererats, lammasu, cloakers, or vampires. Larger groups, such as "goblinoids," are not specific enough. Likewise, the specific alignment must be named-for example, chaotic evil, chaotic good, lawful neutral, or true neutral.

Creatures of the designated type or alignment feel an overpowering urge to leave the area or to avoid the affected item. A compulsion forces them to abandon the area or item, shunning it and never willingly returning to it while the spell is in effect. A creature who makes a successful saving throw can stay in the area or touch the item, but feels very uncomfortable doing so. This distracting discomfort reduces the creature's Dexterity score by 4 points.

Antipathy counters and dispels sympathy.

This spell cannot be cast upon living creatures.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002