Trap the soul forces a creatures life force (and its
material body) into a gem.
The gem holds the trapped entity indefinitely or until the gem
is broken and the life force is released, which allows the
material body to reform. If the trapped creature is a powerful
creature from another plane (which could mean a character trapped
by an inhabitant of another plane when the character is not on
the Material Plane), it can be required to perform a service
immediately upon being freed. Otherwise, the creature can go free
once the gem imprisoning it is broken.
Depending on the version selected, the spell can be triggered
in one of two ways.
Spell Completion: First, the spell can be completed by
speaking its final word as a standard action as if the character
were casting a regular spell at the subject. This allows SR (if
any) and a Will save to avoid the effect. If the creatures
name is spoken as well, any SR is ignored and the save DC
increases by 2. If the save or SR is successful, the gem
shatters.
Trigger Object: The second method is far more insidious, for
it tricks the subject into accepting a trigger object inscribed
with the final spell word, automatically placing the
creatures soul in the trap. To use this method, both the
creatures name and the trigger word must be inscribed on
the trigger object when the gem is enchanted. A sympathy spell
can also be placed on the trigger object. As soon as the subject
picks up or accepts the trigger object, its life force is
automatically transferred to the gem without the benefit of SR or
a save.
Focus (Trigger Object Only): If the trigger object method is
used, a special trigger object, prepared as described above, is
needed.
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