A burning globe of fire rolls in whichever direction the
character points and burns those it strikes. It moves 30 feet per
round and can leap up to 30 feet to strike a target. If it enters
a space with a creature, it stops moving for the round and deals
2d6 points of fire damage to that creature. (The subject can
negate this damage with a successful Reflex save.) The flaming
sphere rolls over barriers less than 4 feet tall, such as
furniture and low walls. The sphere ignites flammable substances
it touches and illuminates the same area as a torch.
The sphere moves as long as the character actively directs it
(a move-equivalent action for the character); otherwise, it
merely stays at rest and burns. It can be extinguished by any
means that would put out a normal fire of its size. The surface
of the sphere has a spongy, yielding consistency and so does not
cause damage except by its flame. It cannot push aside unwilling
creatures or batter down large obstacles. The sphere winks out if
it exceeds the spells range.
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