Disintegrate
School: Transmutation Level: Sor/Wis 6, Destruction 7
Components:   V, S, M/DF   Casting Time:   1 action  
Range:   Medium (100 ft. + 10 ft./level)   Target:     
Effect:   Ray   Area:     
Duration:   Instantaneous   Saving Throw:   Fortitude partial  
Spell Resistance:   Yes   XP Cost:     
Focus:      Material Components:   A lodestone and a pinch of dust.  
Description:   

A thin, green ray springs from the character's pointing finger, causing the creature or object it strikes to glow and vanish, leaving behind only a trace of fine dust. The character must make a successful ranged touch attack to hit. Up to a 10-foot cube of nonliving matter is affected, so the spell disintegrates only part of any very large object or structure targeted. The ray affects even magical matter or energy of a magical nature, such as Bigby’s forceful hand or a wall of force, but not a globe of invulnerability or an antimagic field. A creature or object that makes a successful Fortitude save is only partially affected. It takes 5d6 points of damage instead of disintegrating. Only the first creature or object struck can be affected (that is, the ray affects only one target per casting).

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002