The character can see and hear a creature, who may be at any
distance. The character must succeed at a Scry check to do so.
The difficulty of the task depends on how well the character
knows the subject and what sort of physical connection (if any)
the character has to that creature. Furthermore, if the subject
is on another plane, the character gets a 5 penalty on the
Secondhand (the character has heard of the subject) 15
Firsthand (the character has met the subject) 10
Familiar (the character know the subject well) 5
*The character must have some sort of connection to a creature
the character has no knowledge of.
Connection Scry Check Bonus
Likeness or picture +5
Possession or garment +8
Body part, lock of hair, nail clippings, etc. +10
This spell creates a magical sensor located near the subject.
Any creature with Intelligence 12 or higher can notice the sensor
by making a Scry check (or an Intelligence check) against DC 20.
The following spells can be cast through a scrying spell:
comprehend languages, read magic, tongues, and darkvision. The
following spells have a 5% chance per caster level of operating
correctly: detect magic, detect chaos, detect evil, detect good,
detect law, and message.
Wizard, Sorcerer, or Bard Focus: A mirror worth at least 1,000
gp. The mirror must be at least 2 feet by 4 feet.
Cleric Focus: A holy water font costing not less than 100 gp.
Druid Focus: A natural pool of water.