When cast, this spell not only prevents divination spells from
working to detect or locate the creature or object affected by
sequester, it also renders the affected creature or object
invisible to any form of sight or seeing. Thus, sequester can
mask a secret door, a treasure vault, etc. The spell does not
prevent the subject from being discovered through tactile means
or through the use of devices (such as a robe of eyes or a gem of
seeing). Living creatures (and even undead creatures) affected by
sequester become comatose and are effectively in a state of
suspended animation until the spell wears off or is dispelled.
Note: The Will save prevents a character from being
sequestered. There is no save to see the sequestered creature or
object or to detect it with a divination spell.