Fire Seeds (Fire)
School: Conjuration Level: Drd 6, Fire 6, Sun 6
Components:   V, S, M   Casting Time:   1 action/seed  
Range:   Touch   Target:   Up to four touched acorns or up to eight touched holly berries  
Effect:      Area:     
Duration:   10 minutes/level or until used   Saving Throw:   Reflex half (see text)  
Spell Resistance:   Yes   XP Cost:     
Focus:      Material Components:   The acorns or holly berries.  

Acorn Grenades: Up to four acorns turn into special grenadelike weapons that can be hurled up to 100 feet. A ranged touch attack roll is required to strike the intended target. Each acorn bursts upon striking any hard surface. Together, the acorns are capable of dealing 1d8 points of fire damage per caster level (maximum 20d8), divided up among the acorns as the character wishes. A 20th-level druid could create one 20d8 missile, two 10d8 missiles, one 11d8 and three 3d8 missiles, or any other combination of d8s totaling up to four acorns and 20d8 points of damage. The acorns deal 1 point of splash damage per die and ignite any combustible materials within 10 feet. If a creature within the burst area makes a successful Reflex saving throw, it takes only half damage; a creature struck directly always sustains full damage (no saving throw).

Holly Berry Bombs: The character turns up to eight holly berries into special bombs. The holly berries are usually placed by hand, being too light to make effective thrown weapons (they can be tossed only 5 feet). They burst into flame if the character is within 200 feet and speak a word of command. The berries instantly ignite, causing 1d8 points of fire damage +1 point per caster level to creatures and igniting any combustible materials within 5 feet. Creatures who successfully make Reflex saving throws take half damage.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002