Desecrate
School: Evocation Level: Clr 2, Evil 2
Components:   V, S, M, DF   Casting Time:   1 action  
Range:   Close (25 ft. + 5 ft./2 levels)   Target:     
Effect:      Area:   20-ft.-radius emanation  
Duration:   2 hours/level   Saving Throw:   None  
Spell Resistance:   Yes   XP Cost:     
Focus:      Material Components:   A vial of unholy water and 25 gp worth (5 pounds) of silver dust, all of which must be sprinkled around the area.  
Description:   

This spell imbues an area with negative energy. All Charisma checks made to turn undead within this area suffer a –3 profane penalty. Undead entering this area gain a +1 profane bonus to attack rolls, damage rolls, and saving throws. Undead created within or summoned into a desecrated area gain +1 hit points per HD.

If the desecrated area contains an altar, shrine, or other permanent fixture dedicated to the character's deity, pantheon, or aligned higher power, the effects are doubled (turning at –6, +2 profane bonuses to undead rolls, +2 hit points per HD).

If the area contains a similar fixture of a deity, pantheon, or higher power other than the character's patron, the desecrate spell instead curses the area, cutting off its connection with the associated deity or power. This secondary function, if used, does not also grant the bonuses to undead as listed above.

Desecrate counters and dispels consecrate.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002