The character can either create flames that turn normal
arrows, bolts, and stones into fiery projectiles, or the
character can create fiery bolts and shoot them at enemies.
Flaming Normal Projectiles: When choosing this version, the
character can affect up to one projectile per level. The
projectiles must all be within 10 feet of the character at the
time of casting. If shot before the end of the next round, these
projectiles catch fire. If they hit, they deal additional fire
damage equal to half the character's caster level (up to +10).
The flaming projectiles can easily ignite flammable materials or
structures. No saving throw is allowed for this version of the
spell.
Fiery Bolts: When creating a fiery bolt, the character must
succeed at a ranged touch attack roll to hit. The bolt deals 4d6
points of fire damage (Reflex save half). If the character
creates extra bolts (at 8th level or higher), all bolts must be
aimed at enemies that are all within 30 feet of each other.
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